so did riot just kill iceborn gauntlet for anyone with a built in slow?
see title, does the change to slows mean trundle is screwed out of iceborn?
see title, does the change to slows mean trundle is screwed out of iceborn?
Removing stacking slows will make Iceborn Gauntlet, Rylai's, Red buff etc less valuable on champions that already have slows on their kits. It also somewhat reduces the value of having multiple champions with frequent slows on the same team. We believe it's a good change for the game though in large part because slows most affect champions without dashes/blinks/leaps. We'd like to help those immobile champs out a bit, reduce some of the power discrepancy between dash/no dash.
As far as champs like Trundle go we still expect Iceborn Gauntlet to be a decent option. His Q slow has a really short duration, so the overlap period is brief, while his E slow's got a pretty limited radius. It's not as valuable a pick up as it was, but should still be viable. Additionally, as a melee champ very dependent on his own movement speed, we also expect Trundle to be one of the more noticeable beneficiaries of this change, in terms of what he has to deal with from the enemy team.
how do you feel morde wil use the new
? that slow is gonna be wicked
Removing stacking slows will make Iceborn Gauntlet, Rylai's, Red buff etc less valuable on champions that already have slows on their kits. It also somewhat reduces the value of having multiple champions with frequent slows on the same team. We believe it's a good change for the game though in large part because slows most affect champions without dashes/blinks/leaps. We'd like to help those immobile champs out a bit, reduce some of the power discrepancy between dash/no dash.
But most champions with strong slows already didnt buy slowing items; the strength of items with slows was that they could compound with weaker slows or other long-duration abilities.
With this change, youve pretty much gimped EVERY champion who would even use compounding slows in the first place. Im all for making slows from the same kit not stack, but slows from items SHOULD compound; otherwise youre just wasting gold on a slot inefficient item.
I guess this means
over
when playing 
...That has always been the build. IG is/has been terrible on Nasus compared to Triforce.
...That has always been the build. IG is/has been terrible on Nasus compared to Triforce.
I've always prefered CC over crappy tiny stats Triforce offers
Nasus has CC. Of the exact type that IBG gives, even!
The "tiny crappy stats" Triforce offers include 8% movement speed and 20-60 movespeed on-hit. You know, for the incredibly immobile melee champ that has trouble getting kited? And that's ignoring that it outright does way more damage.
and that possible crit with your stacked Q means you can do surprise extra damage
The bonus damage from his Q doesn't crit anymore. It was removed late Season 2 / Season 3 IIRC. Well, surprise extra damage is still true as per usual with crit :p
yeh even if the actual bonus damage doesnt crit, its 150% on your basic auto attack i guess
His basic damage from Q can still crit + he gets AD from ult.
Removing stacking slows will make Iceborn Gauntlet, Rylai's, Red buff etc less valuable on champions that already have slows on their kits. It also somewhat reduces the value of having multiple champions with frequent slows on the same team. We believe it's a good change for the game though in large part because slows most affect champions without dashes/blinks/leaps. We'd like to help those immobile champs out a bit, reduce some of the power discrepancy between dash/no dash.
As far as champs like Trundle go we still expect Iceborn Gauntlet to be a decent option. His Q slow has a really short duration, so the overlap period is brief, while his E slow's got a pretty limited radius. It's not as valuable a pick up as it was, but should still be viable. Additionally, as a melee champ very dependent on his own movement speed, we also expect Trundle to be one of the more noticeable beneficiaries of this change, in terms of what he has to deal with from the enemy team.
No one has answered this yet:
How does the new slow stacking work if you apply a 40% 1 second slow and a 20% 5 second slow?
Does it slow you for 40% for 1 second and 20 % for 4 seconds?
Or 40% for 1 second and then zero for the remaining 4 seconds?
[{quoted}](name=UdyrWwYi Jg ONLY,realm=NA,application-id=3ErqAdtq,discussion-id=Xtuj4g0j,comment-id=00090003,timestamp=2015-07-08T04:56:34.080+0000)
No one has answered this yet:
How does the new slow stacking work if you apply a 40% 1 second slow and a 20% 5 second slow?
Does it slow you for 40% for 1 second and 20 % for 4 seconds?
Or 40% for 1 second and then zero for the remaining 4 seconds?
40% for 1 second, then 20% for the next 4 seconds. Both of the debuffs still end up on the target, they're just only affected by the strongest slow currently present.
This does not count for AS slows, or does it?
Secondly, is there a particular reason the slow-reducing mastery and slow reducing effect of Swiftness boots should not apply to AS slows?
because
exists
It's funny because I thought this was how it already worked. :P
In the patch notes describing Rylais they said
P.S. If a spell fits in more than one category, chances are high it'll use the weaker slow.
which seems to contradict everything else we have heard about the strongest slow applying. Am i to assume this was a typo/oversight?
In the patch notes describing Rylais they said
which seems to contradict everything else we have heard about the strongest slow applying. Am i to assume this was a typo/oversight?
Mostly it means AoE spells that apply a Damage over Time effect will count as a DoT and have a 20% slow rather than a 40% slow. 
I'm trying to work out the logic here, so bear with me if i'm confused, but does this mean that the strongest slow will apply unless there is a DoT effect coupled with a slow in one ability, in which case the weaker slow will apply?
I'm trying to work out the logic here, so bear with me if i'm confused, but does this mean that the strongest slow will apply unless there is a DoT effect coupled with a slow in one ability, in which case the weaker slow will apply?
The patch notes comment is only talking about how abilities are categorized for which slow amount they get from
.
You're mixing the two.
In the case of Rylais - if a spell fits into multiple categories for the items slow, it will use the weakest one.
In the case of multiple slows from different sources on the same target, the most powerful slow currently on the target will apply. For example, if someone walks over a teem mushroom while withered by Nasus, the mushrooms slow will be negated by the wither. However, if the wither expires while the mushroom slow would still be active, it applies for the remainder of its duration
ahhh i see, thank you :)
We'd like to help those immobile champs out a bit, reduce some of the power discrepancy between dash/no dash.
Do you expect to see immobile tanky champions who are already pretty strong champions like Cho gath, Amumu, Nasus, Singed become overbearing now that it will be much harder to keep them where they are?
So this is a nerf to
support, then?
The rework was Ashe support nerf.
seems like an infinitely better option on trundle than iceborn, he's already got a lot of slow in his kit
[{quoted}](name=Stovetop Chemist,realm=NA,application-id=3ErqAdtq,discussion-id=Xtuj4g0j,comment-id=00090007,timestamp=2015-07-08T23:42:09.353+0000)
seems like an infinitely better option on trundle than iceborn, he's already got a lot of slow in his kit
Unless you build a Black Cleaver, and then it's not worth getting a TF.
Black Cleaver + Iceborn provides Trundle with a slow, 30% CDR, 400 HP, some armor, and a armor shred. considering his Q gets to be like 3 seconds at 40% Max cdr, Iceborn will proc all the time.
Hey meddler, please take a look here:
depends
trundles q slow is much shorter than the slowing field duration so it wont cancel itself out
meanwhile pilar is a small aoe ... so the slowing field extends it
but yes ... champions with slows of their own or even cc of their own should be forced away from those items those items are aimed at those who dont have anything of their own for the job
still i dont see much of a change for trundle ... once his slow wears off enemies will still stay in the gauntlets slow .. so nothing should go to waste
Build Trinity instead and get a movement speed buff?
Triforce is ten times better than IBG on Trundle.
Oh well. These changes make life a little easier for immobile melees, who are screwed by slows the most.
i guess the ide behind iceborn is more that it gives acces to slows for those who don't have some, or only few on long cd.
However, iceborn was a lackluster item for anyone besides blue-ez already, it really needs some love now.
actually, ap-bruiser itemisation could use some help, now with both RoA and RG down to 500hp from 650hp and 20ap less on zhonyas, which is still the only ap+armor item...
I still hope for Moonflair on Summoners Rift
<3
p.s, i think the change helps trundle far more than it hurts, reciving less slows is huge on imobile melee-dps like him.
Er? Since when does anyone build an iceborn on trundle?
He doesn't even need the extra slow.
Olaf hidden nerfs : nerf RG and then this change at slow stacking . I dont like this change is like we nerf lifesteal because range champions abuse it, what about slow-stacking to be efficient at hyper mobile champions only. This change helps only range immobile-champs, for meele immobile champs this is a nerf
RG I get, but how is slow stacking changes an Olaf nerf? It's not like you were building rylais so his axe slowed more... Axe from range, then catch up and as the slow is wearing off proc IBG. Axe again. IBG again. Each slow will still APPLY, just that only the most effective slow is actually affecting the target, instead of the less effective slows applying at 35% effectiveness... which isn't a big change. Once the big slows wear off, the weaker slows are still there, as long as they have a longer duration. Heck, it's almost a buff for Udyr, Olaf, Nasus, who all get kited and die. (Not really, since it's barely noticeable in the first place, but w/e.)
Somebody asked this:
No one has answered this yet:
How does the new slow stacking work if you apply a 40% 1 second slow and a 20% 5 second slow?
Does it slow you for 40% for 1 second and 20 % for 4 seconds?
Or 40% for 1 second and then zero for the remaining 4 seconds?
Meedler's answer for** new slow stacking system**
40% for 1 second, then 20% for the next 4 seconds. Both of the debuffs still end up on the target, they're just only affected by the strongest slow currently present. (U lose 1 second duration)
**Old slow stacking **
Slow stacking Slowing effects follow particular rules when stacking:
If a champion is affected by multiple slows, the strongest one will be fully applied, while the others are applied sequentially with 65% reduced effectiveness down to 35% (effectiveness not duration) of its original strength.
Olaf uses multiple slows at same time botrk q or Rg q.Dont forget olaf's combo R q botrk or RG
RG I get, but how is slow stacking changes an Olaf nerf? It's not like you were building rylais so his axe slowed more... Axe from range, then catch up and as the slow is wearing off proc IBG. Axe again. IBG again. Each slow will still APPLY, just that only the most effective slow is actually affecting the target, instead of the less effective slows applying at 35% effectiveness... which isn't a big change. Once the big slows wear off, the weaker slows are still there, as long as they have a longer duration. Heck, it's almost a buff for Udyr, Olaf, Nasus, who all get kited and die. (Not really, since it's barely noticeable in the first place, but w/e.)
K i found a example of old slow stacking system
Example A champion with a raw movement speed of 400 is affected by a 2 second long 40% slow and a 5 second long 20% slow at the same time.
For the first two seconds, they will have (1 − 0.4) × (1 − 0.2 × 0.35) = 0.6 × 0.93 = 55.8% of his original movement speed (a 44.2% effective slow). So he will have 400 × 0.558 = 223.2 raw movement speed. For the following three seconds, the effective slow will be 20% and so he will have 400 × 0.8 = 320 movement speed.
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that was kind of the point of stacking slows though...now only nasus and people with exhaust can slow anyone down to the point where they can be caught and killed (zilean too)
and according to someone else, zilean's being changed to where his W won't activate if both of his targeted abilities are on cooldown...
where did you hear that?
in the patch notes, but Gavran (above you) has it right - it's being changed so that it won't activate if neither of his affected abilities are on CD - to prevent you from accidentally popping w when it won't do anything.
It's being changed so that it won't activate if neither of his affect abilities are on cooldown. It's a QoL thing.
So let's make a list of the champions who can use IBG now without really losing out:
... AD bruiser
...
...
with a tanky build...
. This is hard. Maybe
can still use it as Q's slow duration got gutted. Oh I guess
can use it if she is a laner against a lot of AD opponents. I didn't really build the item much before, barring Taric, so I think it's fine. Triforce is better in most situations unless you are looking to peel for your carries or you really need the armor.
In effect, these slow changes seem to be a buff to assassin's and bruisers who would usually get CC locked by a bunch of slows and a few Hard CC
[{quoted}](name=What Is Smite,realm=NA,application-id=3ErqAdtq,discussion-id=Xtuj4g0j,comment-id=000f,timestamp=2015-07-08T21:29:39.224+0000)
In effect, these slow changes seem to be a buff to assassin's and bruisers who would usually get CC locked by a bunch of slows and a few Hard CC
Are u kidding me, the slow stacking is a tool for tanks and** fighters** , Omens, RG, Gauntlet, botrk .The most range champions dont stack slows with a few exceptions . This is a nerf for immobile melees(but yes this is a buff for mobile meele fighters), if they want to fix the problem they must make slowstacking usage acceptable for immobile meele champions only!
I know, My original post is saying that: The TARGET OF THE CC/SLOWS will be buffed by the slow changes not the USER OF THE SLOWS/CC. I say that because it's usually the assassins and bruiser class champions that are diving the squishy meatbags who deal all the damage