Yorick Rework Change SUggestion

HugoeBeestlee·2/13/2016, 1:00:06 PM·1 votes·310 views

Well I'm not very sure on how this is all meant to work but here: I was thinking something along the lines that Yorick's ghouls could in some way morph into each other to get bigger and better for instance:

  • Q+W ghouls would create a ghoul with lots of speed while also slowing those it hits
  • W+E ghouls would slow in aoe (like normal W) but also when the ghoul attacks it will give a lot of lifestealed hp back -E+Q ghouls would provide Yorick with speed while giving Yorick an amount of health per second in a short time *Q+W+E TONS OF DAMAGE #BringYorickMoriBack!Yorick Yorick Yorick

1 Comments

Ðelofasht2/13/2016, 9:19:00 PM1 votes

I like the idea, I would think they could link his skill usage to his auto attacks, so 2 autos next skill empowers all ghouls with the effect while summoning one from that skill. In addition, to keep the pressure going and make Yorick feel stronger as fights continue, the ghouls health should be refreshed each time Yorick uses the empowered skills. They do not last quite long enough for 3 auto attacks generally, people will kite and fight back (unless they gave Yorick some kind of CC but that seems loke a bad fit for this idea), so 2 seems fairly natural, and it could build up well over time. As each ghoul refreshes health you could at CDR cal keep them alive nearly indefinitely, allowing for a consistent pressure on lanes for pushing or in teamfights. His passive of damage reduction and boosting for ghouls alive might be kind of bad with this idea though so shifting that power away to his Ult and making the ghouls apply debuffs on the opponent that stack to become atronger could be the way to go. Then the slowing skill could stack to actually be a strong slow but one you would want to use after attacking a couple of times.