You can improve a single ability on one champion. Who, what, and why?

Mortis Dominus··2 votes·1,468 views

Is there a champion you feel is underplayed due to his/her inefficiency in team fights?

Every champion should have a meaningful impact in team fights. There are a several that don't fit into any of the conventional roles, and have been almost completely phased out of the game. The Riot staff does a fantastic job of evolving this game, but sometimes a champion gets left behind.

Personally, I would alter Garens play style. I know, I know. He's a one dimensional character, but his kit doesn't add very much to team fights. You don't often serve as more than a human meat shield in most skirmishes. In this aspect, he fits well into the "tank" role. His damage over time is low but balanced due to his role, and his silence can be useful when a carry needs someone to peel. However, his general lack of any meaningful crowd control can make him laughably easy to kite. It also hinders his ability to come to the aid of his squishier teammates. I'd like to hear some feedback on two separate concepts that would give Garen a slightly more intelligent and team based role.

The first option would alter only his q ability. Instead of a silence, I wouldn't mind seeing his q deliver a short knock up. I don't think this would even involve a massive overhaul. I feel as though his jump animation could simply be reversed. Starting from a downward position he would "lift" enemies into the air with that ridiculously large hunk of metal he calls a sword. A short stun could work as well. These are both stronger crowd control effects, so the duration has to be shorter than that of his current silence.

The second alternative would involve only his ultimate. The animation itself is fantastic. It looks powerful despite its limited functionality in the later stages of a game. Garen's ultimate is limited in that only a single champion is effected. This ultimate should only ever damage a single target, but I would also like to see it produce a small area of effect silence. This area of effect would also need to be relatively short. I feel like this change would allow Garen to use his ultimate to defend weaker teammates without it becoming overbearing. This alteration might be too much for the league of legends community, but I would simply like to see a more team friendly Garen. Tell me what you think of either change. Hopefully enough dialogue will lead to an improvement in Garen's team fighting functionality!

Leave a post about a champion that you feel is underplayed due to his/her inefficiency in teamfights. Only include realistic and balanced changes. Remember, you're only altering a single ability on one champion.

25 Comments

ADAMEPIc123 votes

Not really underplayed, but I really think that when Gnar uses hop he should not be targetable. The fact that I can jump on Udyr's head and he can hit me while mid air is annoying.

Eggnivia Bot3 votes

It makes it balanced. It's dumb enough he has such huge mobility.

exiledFromBadmen5 votes

He shouldn't be the next Fizz , NO!

Wheatloaf2 votes

Malzahar

Let's finally fix this guy's Ult!

  • Remove the cast animation. It's maybe a tenth of a second long and just ends up creating awkward moments where you aren't sure if you hit the wrong button or if someone accidentally canceled an Ult they didn't even know was happening.
  • Cause it to cancel ALL animations the target is currently performing; Blitzcrank is suppressed, he doesn't get to punch jack s***. Of course, if a projectile is already mid-air, nothing you can do about that, purple friend.
  • Let me cancel it like a normal channel, by recasting R. I was only checking if they were in ignite range, not actually casting i- WAIT MALZY NO!
  • Can it reveal people for the duration? Please? I'd like to be able to ignite that guy I'm Ulting, but apparently he made it into the brush in time. And don't forget Akali, love you bb gurl <3
  • Just out of curiosity, I'd like a range indicator on that tether... As Shen has shown us, this thing can stretch for miles. https://www.youtube.com/watch?v=DfE1t0gY36A

Malzahar: Prophet to some. Menace to others. Good chef to KogMaw

ploki1221 votes

Wasn't that video done before the rework to WW and Malz' ult, where even if you cleanse it you have to exit the ult range for it to break? That would mean that at the time, there would've been no tether range, and ulting someone recalling next to your fountain at the last second would probably yield a like 20k unit pukeline.

Wheatloaf1 votes

That would be amusing...

The chances of it actually happening, of course, are slim. I assume it would break outside the 700 cast range of the Ult itself, but we'd probably need to test to find out...

Icy Pengin1 votes

I would make it so Katarina's Death Lotus would hit 5 people, have more range and make her spin longer for the damage. Like 2.5 seconds to do 400 damage would be 4 seconds to do 650 damage (at rank 1). Would want to do those cause I love hiding in bushes and ulting but then it only hits 3 people ; - ;

OTH Radar1 votes

Let's just make it have a range of 2000 and allow her to use zhonyas for the duration, because we're in fantasy land! Whoopie!

exiledFromBadmen1 votes

Just allow her to useitem 3157 , that's enough

Mortis Dominus1 votes

Leave a post about a champion that you feel is underplayed due to his/her **inefficiency in teamfights. **Only include realistic and balanced changes. I dont think anyone wants to see any assassin doing even more damage. This forum is about altering underplayed champions to improve their usefulness to a team.

ploki1221 votes

Wait, isn't that her pre-rework ult?

exiledFromBadmen1 votes

I'd choose Shyvana because I wanna see her as a jungler. Her E is nearly useless. Maybe changing it to a CC ability would be cool:

"Shyvana unleashes a fireball that deals 60/100/140/180/220 (+60% Ability Power) magic damage to all enemies it passes through, debuffing and slowing them %25/%30/%35/%40/%45 for 3 seconds. Basic attacks to debuffed targets deal 5% of their maximum Health as magic damage on-hit and stunning them for 1.5 seconds, consuming the mark."

And, make her Q a gap closer ;)

Thoughts?

Antikonos2 votes

She's powerful enough of a jungler, it's just that she's not one for ganking. Build yourself a Feral Flare and farm up to strength. Nab a BotRK for slows if you like or Ravenous Hydra for teamfighting ability and survivability.

As for her E, it supplies a deceptive amount of damage, more than you'd think against tanks like mundo or amumu.

exiledFromBadmen1 votes

I quit jungling with her long ago. Her ganks aren't good. She MUST have a CC ability except her ult. Or stealth. This is why I play Elise and Evelynn . After the new top lane meta, I only play Shyvana at the Crystal Scar. And, teach me how to GANK with her. If you know :)

And, she needs a gap closer. Lots of junglers have. Diana JarvanIV Elise Jax Hecarim Khazix Nautilus Amumu Rengar Vi Nocturne

Khodexus1 votes

I have a redesign idea in the works for Shyvana that would get her a gap closer, with some built in CC in dragon form, no less.

Camphene1 votes

Make Quinn's Q pop her passive and reset the passive timer.

This benefits ADC Quinn more than solo Quinn because in a solo lane it's significantly easier to hide behind minions during the laning phase.

Antikonos1 votes

Interesting idea. it would help her deal damage in teamfights as well due to its AoE.

ploki1221 votes

#WHO Poppy

#WHAT Heroic Charge (E)

Poppy charges at an enemy, dealing magic damage and carrying it 300 units along with her. If they collide with terrain, she stuns her target for 1.5 seconds, dealing additional magic damage.

#WHY

Because I would love if the ability did what it's intended to do. Right now if the enemy isn't at least 50% into the wal, it won't stun. Also you will often end up behind your target, creating awkward situations where for instance Alistar could headbutt you into his team without you moving at all, or the enemy is a brush and you aren't. Otherwise, there are a few annoying bug, like charging someone on the same pixel as you won't knock him at all (and I don't know if it damages), or abilities beingdelayed when used against her (Jarvan's combo and ali's headbutt both are pretty awkward to see). Lastly, right now dashes and blinks screw the spell up in really awkward ways.

Basically, I would love if her charge worked the way it should.

FluxBound1 votes

Teemo's Q: He blinds himself and falls off a cliff and dies

TOG the Great1 votes

Ashe's ult make it slightly less avoidable and it may just make her a much more fun and playable champ

Elemon1 votes

It doesn't really affect teamfights much, but I with Xerath's ult damaged a slightly wider area... Right now, it's pretty much impossible to hit anyone that knows what they're doing (even if they don't have boots)... I used to main Xerath and I really like the rework, but his ult is now pretty much useless, which makes him almost unplayable...

Mortis Dominus1 votes

I feel like this could drastically affect team fights. I used to main xerath prior to his rework and LOVED his kit. I used to pubstomp every single blind pick game, mainly because I always started mejai's. I'd consider a game wasted if I didn't get at least 30 kills. He was massively overpowered prior to the rework due the amazing aoe burst damage from his original ultimate. He does no where near as much damage currently, as he no longer has 40% magic penetration through locus of power (W). If his ultimate had a wider area of effect too many people would complain. Riot would have to significantly scale back the range of Xeraths ultimate before increasing the area of effect.

Personally, I would be much happier with this rework.

Elemon1 votes

I feel like... The point of his ultimate is to finish off an enemy after poking them down to nothing. The problem is, you usually have to hit 2 or 3 shots, and a prepared enemy can be pretty much impossible to hit (even without any dashes)... I mained Xerath for a while, and I sorta prefer his rework (his old kit was powerful, but not very interesting), but I've pretty much stopped playing him because his ult is almost useless now...

Around999People1 votes

Champ: Sion, the Undead Champion.

Change his shield (W) to rise off of his max HP instead of AP. Kind of like Malphite's Passive, but you have to activate it. When the shield is destroyed have it's explosion trigger.

Reason: I play AD sion and I usually stack up my E pretty far, making me 3-4k HP based on how long the game is. And at that point his shield gets broken with just a single poke from the enemy or a basic attack from an ADC and it becomes useless. Even if only the explosion part is added it would give him so much more playability.

P.S. I don't like AP sion hence the reason for removing the AP ratio, AD all the way <3

Khodexus1 votes

I've got a couple, but you asked for one.

My initial thought was Ashe, but she needs more than just a single ability tweak.

So, I'll go with Siver Sivir And the only ability she needs to have changed in order to compete with the top tier ADCs is

On The Hunt (R)

This ability has a very solid effect already. Only three things need to be changed about it. First, I'd chop 20 seconds off the cooldown (as a utility ult it doesn't need a long cooldown. Second, I'd slow down the movement speed degradation. I think 6 seconds should be good. Finally, I'd like to see it make all effected targets immune to slowing effects for the full duration of the power use.

And one other note, just in case it doesn't do this already, I'd like to see allies tagged after Sivir activates the ability gain t he full 60% movement speed at first, though you can have it degrade faster if there is less than 6 seconds left on the ult.

And one FINAL note. I would not object if the particle effects better portrayed the radius Sivir can tag people with the effect (similarly to how Sona's aura radius is now more visible).

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