Where is Our League Heading Towards - The Misplaced Direction of the Jungle
Brief Foreword:
Dear fellow friends, whether you are Bronze V or Diamond I, whether you play with friends or by yourself, ranked or normals or ARAM, it’s time we face a grave issue that affects our game. In fact, it’s a series of issues that stem from one root cause: complacency and ignorance. I bet it’s of no surprise to anyone that this game is declining. It’s not declining in player count and it certainly isn’t declining in toxicity in terms of community, but it is declining in terms of essence. In other words, the game that we all enjoyed playing (I guess some of us at least) since S2 has changed for the worse. We feel nostalgic about the past because the current game and meta are disappointing, and the problem is we focus too little on small bugs and issues, and not enough to realize fully that unless we push for more change with Riot, this game we all love will degrade into nothingness. So, we seek to bring up some fundamental issues with this game and hopefully raise awareness in order to encourage Riot to take steps in the right direction to making this game better.
**DISCLAIMER: We do not claim to know everything about this game and there are certainly arguable points that we make and we hope to see your opinions/solutions!
TL;DR: Our game is slowly going to sh*t so push for change!!
~Cheers, Icyops + Kuhaku
Jungling
The jungle got essentially overhauled due to the update and here are some MAJOR reasons why we should be worried:
- Overall, the entire jungle got buffed but junglers didn't get the tools to fight against this. This caused SEVERAL issues.
Buffing the jungle so hard just destroys champion diversity. Firstly you kill off an entire species of junglers, the tanky ones who wish to just get a quick clear and head off to gank. These champions just CANNOT survive in the jungle, if they fail a gank they are pretty much screwed because they have almost no way to efficiently keep up in farm because they get absolutely destroyed in the jungle. Nautilus, Hecarim, Skarner, Sejuani, these all had viability once, but now they don't offer ANYTHING in the new jungle. Also it ensures picks of junglers that have either A. high sustain or B. high damage, much of the champions who have this have some strong gapclosers to gank with as well. (Warwick, Lee Sin, Kha Zix, Vi, etc.) So in a sense you aren't changing much in terms of champion picks.
- Rewards for smiting are EXTREMELY niche and oftentimes don't do much.
Giving incentives for smiting certain camps was a good idea but the incentives that came out were just aimed towards certain situations. Smiting blue as manaless just doesn't do anything. Smiting wolf is useless if no one ever comes in your jungle. Smiting razorbacks may be useless if the enemy team does not ward. Smiting gromp gives a very ineffective damage over time when attacked, its almost as if it doesn't do anything. Smiting krugs is perhaps the best option in most early situations as it can help you clear the jungle. These also don't scale into the late game. Suggestions: Give buffs for killing monster instead of smiting and change up buffs for some monsters as they are very niche.
- New Camp, Rift Scuttler
To lightly touch on Scuttler, its a very good idea and this is how some of the monsters should've been. You kill the monster, you get the buff. Just a small complaint from many is that it takes too long to kill (if no cc is available) and the gold/exp isn't worth it. Small buff in those regions would be great.
- Jungle items are cost-effective for the wrong reasons.
Each of the previous jungle items had some sort of gold flow method which allowed many jungles to somewhat keep up in income despite not farming heavily. This was the basis behind tanky junglers and kept them breathing. Now on the same note, there were several junglers that relied on farming and the old jungle items complemented that style. New jungle items just don't offer that. Junglers lost income and the items were made extremely cost-effective for that reason. But with this comes issues too, what if I am playing Skarner or Hecarim and the enhancements don't appeal to me (I want trinity force first then resistances/hp). Some jungler that can make effective use of these cost effective enhancements will be able to overpower me as they bought some cheap items with good stats while I am sitting here trying to acquire my trinity force without any jungle enhancement and just an enhanced smite. These aren’t the only champions that don’t enjoy the jungle enhancements. Cost effectiveness is forcing junglers to build enhancements first and forcing certain item builds. Straight up nerfs to cost effectiveness is not the answer here either. An alternate method must be considered.
Overall, the massive changes to the jungle are doing more harm to this game from our experiences and few others. It is destroying the viability of champions and taking the power away from Jungle instead of adding power. The unnecessary complicating of Jungle arguable makes the standard S4 jungle paths more interesting, BUT it lowers the efficiency of the role. Most of all, many simply feel the jungle is less FUN and impactful and isn’t that what this game is about?
So guys, we urge you to comment and share your thoughts and if you agree, push for Riot to stop focusing on these kinds of changes, and instead worry more about champion pool balance. There’s a good reason why there’s 100+ champions and playstyles in this game, but we need to stop making only 25% of them viable for the meta at a time. Buffing/Nerfing cycles are not helping and these overhauls aren’t working. We need change before our game loses meaning.
and you'll be fine.
). You can definitely still do a level two gank if you so choose, I don't know where you're getting this idea that tanky junglers can't gank early. You're not going to get a full clear right away if you do that, but that's what choices are all about, and that's a positive change.
-> basic stat item -> smite choice -> final (fully realized) stat item) into the build. That seems complicated though, and I don't have a good suggestion outside it. I do like the new items though; diversity and customization are both, in my opinion, almost always a good thing.
on em.
. (fingers crossed)