An idea to rework a bit Miss Fortune (lifesteal based ADC)

free hug forever··1 votes·482 views

Currently, because of the duskblade, Miss Fortune's gameplay is kinda poor :

Her gameplay mostly consist in placing yourself in the best spot to launch an powerful ultimate and... to auto+Q target and... that's pretty much all she does because everything else, she is doing it a bit too bad so... better to not focus on it too much.

And then, there was the starguardian mod invasion. In this, MF has an overwhelmingly dominant build which consisted in : item 3812 + item 3071 + item 3153 + item 3006 It was based on lifesteal and it was FUN

And as far as I remember, the funniest moment I had with MF in the rift were last season with the previous version of Warlord Bloodlust (gives up to 20% lifesteal based on your missing health).

So, as a bottle thrown into the sea, I've decided to provide ideas for a minor rework

[nerf] : Base attack speed 0.656 => 0.6

Passive : [nerf] : Bonus damages 50 - 100% AD => 25% - 100% AD [removed] : Bonus damages no longer halved versus minions

Double Up : more spammable, less damages (combined with changes on passive)

[buff] : Cost 43 / 46 / 49 / 52 / 55 MANA => 20 / 22 / 24 / 26 / 28 [buff] : Cooldown 7 / 6 / 5 / 4 / 3 => 5 / 4.5 / 4 / 3.5 / 3 [nerf] : second target critical strike damages reduced to 50% * ( 1 + bonus critical damages) from 100% * ( 1+ bonus critical damages) [buff] : projectile speed up

Strut : [new] : now grant up to 20/25/30/35/40 % increased SELF healing for 4 seconds (same duration as the attack speed bonus) based on MISSING health [changed] : the bonus movement speed now builds up moving and decrease taking damages (~10 or 20% or MF's base health to completly cancel it), upon activation, brings the bonus movement speed to its maximum and prevent it from decreasing for 0.75s

Bullet Time : [removed] : can no longer crit [new] : now apply on-hit effect at 20% efficiency [new] : now apply lifesteal at 33% efficiency [nerf] : effect radius 1400 => 1200

Explanantions : The goal is to brings MF to build up roughtly the same as she did in the starguardian mod. To do this, there is a new self regen buff on W, having it based on missing health will prevent MF from over healing in the beginning of the game as well as making her benefit more from the HP of item 3071 . addtionnally, the goal is to allow MF to take more risks into teamfight in order to make a better use of her passive

In order to make it more powerful than the lethality build, I'm also lowering some stats of MF (ultimate's range/passive damages/Double Up damages). It's also a way to tune down the most frustrating parts of the champion's kit (to play against ofc).

The nerf of MF's base attack speed is to prevent her from lifestealing too much in 1v1 and as such allowing counterplays (which combined with the fact that she has nothing to enhance the strength of her own base attacks on the contrary to numerous adcs... I believe that it will be enough)

Other changes on Double Up and Strut are mostly updates : On it's current form, Double Up still has too much impact in the laning phase when it hits, but in the same time, the rebounce is hard to hit and missing is draining so much mana than it's not really an option. The same way, if MF decide to use the ability to unpush because her autos are not effective enough. She puts herself in a weird situation in which then she can't put any pressure back because she lacks mana. The same way, Using Strut as a movement ability in a fight is almost impossible because of the condition that was put on it, which was apparently not the expected output, but buffing it not within a rework would mean having to nerf her damages somehow so.... it's complicated.

Why changing MF to a lifesteal champion (as Olaf or Aatrox) can work ?

Despite being an adc and so being able to regen much more safely than Aatrox or Olaf can do, because of her kit, she won't be able to properly lifesteal in 1v1 and in teamfight without taking risks, so it's fair. Moreover it's an good opportunity to increase the synergies within her kit as well as defining more clearly her gamestyle.

Additionnal notes :

with the removal of lethality runes, abuses will be strongly reduced (because of the fact that the (flat) stat scales with itself... example : 10 point of flat armor penetration increase the efficiency of the next armor penetration stats you buy by 10%). This add to the fact that it mostly increase INSTANT not dodgeable damages and so dramatically increase damages to squishy targets... leading to one-shot... which is NOT a fun interaction. So the situation might evolve by itself and... there might be nothing significant to do about MF.

(yes, I know that CDR scales even more with itself but CDR is by nature not OP, as weaker than DPS and less useful than pure burst, and I believe that the runes that gives 10% CDR at minute 10 as well as changing extra CDR to AP/AD is the most genius idea of the new rune pages... Although I was expecting this second effect to be implemented on item 3174 but it's... way more convenient this way)

1 Comments

Hexs Fortune1 votes

Invasion MF was fun due to unhindered love tap swapping on everything and everyone.

In actual player vs player games, she doesn't have the kit to support aggressive target swapping

More from Gameplay