Why wasn't Lee Sin knocked back in this clip?
My intention was to cancel his Q mid-flight, but obviously I casted it too late for that. But he should've been knocked back when I casted it anyway, right?. Is it a bug or just a weird interaction?
My intention was to cancel his Q mid-flight, but obviously I casted it too late for that. But he should've been knocked back when I casted it anyway, right?. Is it a bug or just a weird interaction?
because it's Riot games, lol half the things don't work. He was within the cone as far as I can tell. Just doesn't do anything.
Looks like a case of wonky hitbox vs model position https://i.gyazo.com/e3a1c17e83ad84ddc32318ce5b14e58e.jpg
I think your timing was off. You Q'd a few frames too early to knock back, because I don't believe you can knock him back mid flight. I may be wrong though. Otherwise, just a case of riot spaghetti.
[{quoted}](name=Moist Seagull,realm=EUW,application-id=3ErqAdtq,discussion-id=XeZxMXZn,comment-id=,timestamp=2018-12-28T01:05:26.133+0000)
My intention was to cancel his Q mid-flight, but obviously I casted it too late for that. But he should've been knocked back when I casted it anyway, right?. Is it a bug or just a weird interaction?
You know how if Lee Sin hits you with Q2 and you Flash right after the damage is dealt sometimes he blinks with you? I'm going to guess that it also prevents him from being knocked away during that time.