Consider removing the surrender feature for ranked play

Alj23··5 votes·477 views

It's not often that I come to the board to suggest a chance. Actually this is my first time. I've loved League of Legends ever since I first started playing it. It introduced me to the MOBA style of games, and I love them. Especially League. I feel that that Riot did an amazing job with the game for the most part, and when I say that, I only have one complaint that has become so much more relevant in my most recent games...

The Surrender feature...

It is there to help players get out of game that the majority feels is lost, or has toxic players. It is also there to harm you, in that it can potentially end a game that the losing team could come back in.

I've recently had some games (my most recent one actually) were both teams were going back and forth in kills, objectives, etc. But the lead always seemed to be slightly in the other team's favor. But hey, that's no problem. Happens to all of us at one point or another. Keep working at it and you'll most likely pull the lead back.

In my most recent game, we lost a team fight right around our tier two mid tower, and the rest of my team immediately started a surrender vote. I said no. I said don't surrender. But the yes votes came through, and a game that we could have still won was ended prematurely off of the rash decisions made by people angry that had just lost a team fight.

This really doesn't seem fair to the ones who want to keep playing. It wasn't fair to me. I didn't think the game was over. I play by the mentality that the game isn't over until a nexus' health drops to 0 for either team. Until then, anything is possible. I don't care if every player on the enemy team is 20/0. One bad team fight for them is all it takes to lose a lead and for us to gain one. I never vote to surrender unless we are all dead and they are bashing our nexus. Point being, I never surrender if there is still the slightest possibility to still win.

The point I am trying to make is that the surrender feature sometimes does more harm than it has the possibility to do good. I have experienced so many games where we could have come back, but the rash decision of a few never let that happen. And to those who would use the argument, "The majority voted in favor of surrendering, so why should one person stand in there way? The needs of the many outweigh the needs of the few." And to that my response would be, "This is game. Where a team consist of five people. That means four people are the many? Bit of a stretch? We also play games for fun, and it's fun to win. If you surrender, you immediately remove the possibility of winning, no matter how far fetched the possibility of winning might have been at the time of the vote to surrender."

I suggest the following.

  • Remove the surrender feature in ranked play. It isn't fair to surrender during a ranked game, and punish someone who might still believe in the chance of winning, or did good on their own.
  • Increase the minimum time to allow surrender from 20 minutes to 30 minutes. Hell, maybe even more. I've had comebacks at the 40 minute mark. The 50 minute mark. Anything is possible if the game keeps on going.
  • Devise a newer and smarter surrender system. I don't have much to say here, and would honestly like community input on this point. With as many updates as this game has experienced in the past, I don't think the surrender feature has been touched at all (correct me if I am wrong on this.) Possibly make it intertwine with the amount of player who are AFK or disconnected. Just something newer.

I'd honestly like to see the surrender feature removed for ranked play if anything were to change. I really don't like it. I don't like the power it holds, to completely remove the possibility of winning. I don't like that if I'm sitting at 0 LP and my team surrenders, than depending on how many times I have lost already at 0 LP, that they hold the decision in their hands whether or not to end a game prematurely that could possibly demote me with its loss.

Thank you for reading if you've made it to here. I would love feedback. I would love constructive feedback that I can work with, so we could possibly come to an agreement on what should change, if anything.

11 Comments

WalkingInACircle1 votes

tl;dr

No, a person's time is valuable.

Alj231 votes

You're playing a game after all. Following that line of thought, it's pathetic to go into a game with the mentality of "my time is valuable, so if we aren't winning by 20, then we better surrender." That's what I'm getting here. I never go into the game thinking that. I always know the possibility of winning exist. You don't lose from champion select, and you don't lose until your nexus hits 0 or your team decides to prematurely end a game.

Angry Monster1 votes

First off u are talking as bout solo q. 5s is pure remade, please learn the difference.

The rest of this is a hell no. Sometimes u no longer want to be with the players on your team. If enough people feel like it's a loss it probably a loss already. Come backs do not happen when 4 people want to move on.

Alj231 votes

[{quoted}](name=Kaosu Desu,realm=NA,application-id=3ErqAdtq,discussion-id=XeNBzMRE,comment-id=0001,timestamp=2015-04-15T03:32:51.686+0000)

First off u are talking as bout solo q. 5s is pure remade, please learn the difference.

The rest of this is a hell no. Sometimes u no longer want to be with the players on your team. If enough people feel like it's a loss it probably a loss already. Come backs do not happen when 4 people want to move on.

I can't quite understand what you're trying to say about solo q and "remade." Reword yourself so I can respond to this accurately.

As for no longer wanting to be with the players on your team. You q'd for a ranked game. The moment you hit play for ranked with the serious mentality to attempt to win, you accepted that there might not be people you like, or that you might not win, but you're going to try anyway. If there are toxic players on your team, use the ignore feature. It's a wonderful feature that I've recently started using and it's made my games much better in terms of behavioral atmosphere.

As for "comebacks do not happen when 4 people want to move on," yes they do, simply put. I've had games where we've been down almost the entire game all the way to 30 minutes, and after some pep talking and a few good fights, my team actually wants to win. It does happen, and it's ignorant to say it doesn't.

I Kill Commies1 votes

No, we need surrender so the "never give up" retards can't hijack a clearly lost game and make me waste any more of my time. Maybe you have so much free time that you're willing to spend 15 extra minutes on a game just for a 1% chance to win, but many people don't. I don't consider that worth it. When it looks like a clear loss in ranked, I vote to surrender. Maybe we have a 10% chance of coming back, but I still vote yes. Because to me, the stress and aggravation caused by dragging out 90 lost games an extra 15 minutes aren't worth the 10 games that we actually manage to come back in.

Also, in the time you save by surrendering you can play more games and win more LP than the LP you might have gained from your pitiful chance of winning had you not surrendered.

Alj231 votes

I'm sorry you think this way. You've missed out on so many chances to win because you made the rash decision to surrender.

I don't have a lot of free time. I go to school. I come home and do schoolwork just like a lot of the community does I imagine. The games I do get to play, I'd like to have a chance to win, and the ability for people to surrender takes that away from me.

Don't quote statistics (1%) you can't back up. Provide any source you can please, and I'd be happy to take a look.

When it looks like a clear loss in ranked, keep playing, because more times than not, the average team makes mistakes that create openings to come back, and I can say this is true from experience.

Also, in the time you save by surrendering you can play more games and win more LP than the LP you might have gained from your pitiful chance of winning had you not surrendered.

Play out your games to the end instead of surrendering, and I'm pretty sure you'll see your rate of winning go up, completely avoiding what you mentioned about having to play additional games. Look at that, solved your problem.

I Kill Commies1 votes

I'm sorry you think this way. You've missed out on so many chances to win because you made the rash decision to surrender.

Did you read a single word I just said? I don't care about the chance of winning, if the chance is small. When your bot lane is 0/20 collectively and not even trying anymore, just flaming the jungler for not ganking, while the enemy team has 4 drags and a baron, just how good of a chance do you think have of winning? I'd say 1% is being generous. You have to look at your expected gain. Like I said, the majority of games that I would lose after playing out are not worth sitting through just for the off chance that you pull off a miracle comeback.

I'm sure that comebacks are always possible down in bronze 1 where you are, but in plat people actually know how to close out a game. If you're playing ADC in bronze 1 and you feed first blood to the enemy adc? No problem, just get back to lane, try to keep your CS up, play safe and you'll probably be fine.

If your playing ADC in plat and you feed first blood to the enemy adc? Lane is over. No question. There's almost no way to come back. The enemy team's jungler is gonna be on your ass for the rest of the laning phase because he knows his bot lane is stronger in fights. Also, you're never gonna see your jungler for the rest of the game because he'll be too afraid to gank your lane for fear of a coutergank.

I get the "never give up" mentality in low elo, but it really doesn't work in higher elo. The higher elo you are, the harder it is to come back from any sort of deficit. In my games, I can determine the winning team 90% of the time based on who gets first blood.

zane yalgir1 votes

{quoted}

I'm sorry you think this way. You've missed out on so many chances to win because you made the rash decision to surrender.

I don't have a lot of free time. I go to school. I come home and do schoolwork just like a lot of the community does I imagine. The games I do get to play, I'd like to have a chance to win, and the ability for people to surrender takes that away from me.

Don't quote statistics (1%) you can't back up. Provide any source you can please, and I'd be happy to take a look.

When it looks like a clear loss in ranked, keep playing, because more times than not, the average team makes mistakes that create openings to come back, and I can say this is true from experience.

Play out your games to the end instead of surrendering, and I'm pretty sure you'll see your rate of winning go up, completely avoiding what you mentioned about having to play additional games. Look at that, solved your problem.

i agree with you but im on c9 monkey d luffies side. it would be nice if it was used i would like it to be used. problem is it divids a team and should be removed. the very feature had been made toxic just like chat is. chat is another usless function now.

the only hting that gcould have flagged me that game was

fuck this bullshit no skill skillshot karma q.

as you guessed i kept not adjusting to the aoe part of it

Peel Your ADC1 votes

When you're playing with people who clearly don't know how to play the game, why waste your time and energy?

Casually get some farm and wait for whatever to happen since their 25 minutes of incompetence wasn't enough of an example to do a normal surrender vote.

Alj231 votes

And when I play ranked, I accept that as a possibility that could happen. Does it frustrate me? Yes. Do I surrender because of it? No. I maintain the mentality that the game isn't over till my nexus hits 0, and that anything can happen. It's safe to assume that the other four people on your team aren't completely ignorant as to how to play the game, considering that I am level 30 and playing ranked, and that your team should have some clue as to play the game. If they don't, and those people are getting through, that's developer error, creating an un-enjoyable game for multiple people.

Peel Your ADC1 votes

Well personally, if I see any adc rush agility cloak, its a 4v6 from then on.

And then you get the ones that go 1/5 and continue pushing alone while muting everyone.

No thanks.

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