changes I would like to be considered

Wałłhałła··1 votes·1,260 views
  • high mobile champions overloaded with damage and cc (AAtrox, Riven, Yasuo) some got changed, nevertheless there once was a rule, either high mobile or high DMG or good CC and champs could only have to of these.
  • everyone can oneshot everything (a Janna solokilling an adc? yup), this got better especially for most supports, but a heavily beaten champ struggeling out of laning phase gets a few key items and feels like horrilby fed?
  • too much cc with too much duration (Morgana Q can easily root you long enough to be dead) and way to easy hittable CC, maybe due to the hitbox being clunky or big, but also some are unpredictable in range and actual size to be able to dodge them.
  • Summoners spells cannot be used when the champ is silenced? That just makes no sense ... call it a damn champion spell then. You should be able to use a summoner spell in all situation and the cleanse should cleans all (maybe no other Summoner spells), flash should get you to safety as well, but then you used it for quite some time and might still be dead. It is not like there is no downside to this and it makes it omplicated to learn what you can cleanse and what not.
  • You cannot flash meele autoattacks, they just travel the whole way, with the animation not even completed, while ranged get cancelled easily? Everyone knows the rengar autoattack that you flashed pretty good but still oneshots you because it is half way through animation (maybe that is just my perseption)
  • revert the changes on the third tier tower. Back in the day they had a laser with armor shred and thus made diving it risky and something high risk high reward, even with your team being up front. Now it feels like a waterpistol hitting the wall of a castle on some tanks. I have seen tanks running around in it for at least 30 seconds in a teamfight, coming out alive with the enemy aced. That can't be, why have a tower then if it is that weak? It would also bring back Ohmwrecker and widen the itemistaion for a lot of champs who cannot go minimal armor and full aggressive anymore, because they would not survive. I'm just done being oneshotted under my Nexus towers full blasting on a champion doing no damage to the healthbar, they feel like a support trying to kill someone lol.
  • just the overall ability to oneshott and the easy snowballing. Yes we had seasons that were dull and non entertaining, but now after two years URF with more cooldown and oneshotting everything I miss the old days of equal, thrilling games that were decided by a huge explosive fight in the end. Now it is just about who can oneshot what faster and who can oneshot more or snowball out of control earlier and then just leave no chance of comeback ( happens rarely anyways nowadays)

I really hope some of this stuff is considered or put some thought into and it might make the game great again, at least in my eyes :)

5 Comments

Daddy Ants1 votes

{quoted}

  • Summoners spells cannot be used when the champ is silenced? That just makes no sense ... call it a damn champion spell then. You should be able to use a summoner spell in all situation and the cleanse should cleans all (maybe no other Summoner spells), flash should get you to safety as well, but then you used it for quite some time and might still be dead. It is not like there is no downside to this and it makes it omplicated to learn what you can cleanse and what not.

Silence means exactly that, silence.

It'd be stupid if you could cast summoner spells when the whole point of the effect is to stop you from performing actions.

Wałłhałła1 votes

I agree on skills, but the Summoner is basically the "godlike" entity controlling the Champion on the field. So a silence does take out abilities of a Champ (fine with me, makes sense), but I would say not of a Summoner. Flash is a Summoner spell, so basically on a higher level, at least i see it this way.

Morgana Dominus1 votes

If you can't dodge Morgana Q then you're either out of position, bad, or both. Max range Qs are always 100% dodgable unless it is chain CC. If you're letting Morgana walk up next to you then you've made a mistake.

Also, Morgana's damage alone is not enough to kill anyone unless she's very ahead. But Lux, Brand, Velkoz, and Veigar all have easier to hit skill shots and they will actually obliterate you.

Wałłhałła1 votes

the hitbox is clunky, so if you don't dodge perfectly it does still hit you with something that is a invisable frection of it, but that is not the only one skillshot, just an example of one that I just see often due to her winrate. To be ggod does not mean you are perfect at dodging as you can see in competitive play when Morgana was still present, so I would rule out "being bad" ;)

I totally agree with you on Lux (way to fast and low cooldown) Velkoz (no more indication where it will land, like it used to and hard to dodge due to angle and recasting), Brand kind of falls out there due to him having to hit a other instance of his skill, making it a bit morte challeging ... a bit.

Overall, CC was fine back when there were a limitation on how much damage some champs did (bruiser, tanks, support) but now it is like you make a single mistake and can't dodge one of the 10 cc-spells thrown at you and you can basically lean back, because that was it lol

Morgana Dominus1 votes

You know who stops you from being chained CCed to death? Morgana.

You know who is considered unhealthy and unfun by the league community? Morgana.

Hmmmm. I guess players in this game enjoy not being able to move for 10 seconds and being comboed to death.

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