changes I would like to be considered
- high mobile champions overloaded with damage and cc (AAtrox, Riven, Yasuo) some got changed, nevertheless there once was a rule, either high mobile or high DMG or good CC and champs could only have to of these.
- everyone can oneshot everything (a Janna solokilling an adc? yup), this got better especially for most supports, but a heavily beaten champ struggeling out of laning phase gets a few key items and feels like horrilby fed?
- too much cc with too much duration (Morgana Q can easily root you long enough to be dead) and way to easy hittable CC, maybe due to the hitbox being clunky or big, but also some are unpredictable in range and actual size to be able to dodge them.
- Summoners spells cannot be used when the champ is silenced? That just makes no sense ... call it a damn champion spell then. You should be able to use a summoner spell in all situation and the cleanse should cleans all (maybe no other Summoner spells), flash should get you to safety as well, but then you used it for quite some time and might still be dead. It is not like there is no downside to this and it makes it omplicated to learn what you can cleanse and what not.
- You cannot flash meele autoattacks, they just travel the whole way, with the animation not even completed, while ranged get cancelled easily? Everyone knows the rengar autoattack that you flashed pretty good but still oneshots you because it is half way through animation (maybe that is just my perseption)
- revert the changes on the third tier tower. Back in the day they had a laser with armor shred and thus made diving it risky and something high risk high reward, even with your team being up front. Now it feels like a waterpistol hitting the wall of a castle on some tanks. I have seen tanks running around in it for at least 30 seconds in a teamfight, coming out alive with the enemy aced. That can't be, why have a tower then if it is that weak? It would also bring back Ohmwrecker and widen the itemistaion for a lot of champs who cannot go minimal armor and full aggressive anymore, because they would not survive. I'm just done being oneshotted under my Nexus towers full blasting on a champion doing no damage to the healthbar, they feel like a support trying to kill someone lol.
- just the overall ability to oneshott and the easy snowballing. Yes we had seasons that were dull and non entertaining, but now after two years URF with more cooldown and oneshotting everything I miss the old days of equal, thrilling games that were decided by a huge explosive fight in the end. Now it is just about who can oneshot what faster and who can oneshot more or snowball out of control earlier and then just leave no chance of comeback ( happens rarely anyways nowadays)
I really hope some of this stuff is considered or put some thought into and it might make the game great again, at least in my eyes :)