Can we stop ignoring Warwick?

AINT NO SHEEP·5/9/2019, 8:09:34 PM·37 votes·14,844 views

Each time something comes up on the PBE I hope to see some bug fix or change on Warwick. Check on League of Graph, he is at the lowest winrate he's been in a longue time and in a steep declining curve. At least, fix his death sound bug.

He's so crappy to play right now that I am playing other champs, I main the wolf since season 4 and only play him in ranged. I have 1 million mastery points on him. I have been platinum each season since s4, on 3 servers, and I can tell you he is in the worth state he has ever been.

46 Comments

Fizzfood5/9/2019, 9:48:19 PM14 votes

He's unplayable in his current state. I mained him for quite a while but with the amount of bugs he currently has it just isn't fun.

Someone else pointed out each bug in a detailed thread so hopefully that gets some traction.

Also to the person who mentioned buffs, let's see how his kit works without the slew of bugs then go from there.

Ragnaveil5/9/2019, 8:26:11 PM7 votes

I mean a simple buff for him would be to increase his passive damage around midgame, and buff the early ranks of his E's damage reduction. This also might seem crazy, but I think his W should allow him to exceed the AS limit, but the first two buffs are the ones im sure of.

Hethalean5/9/2019, 8:40:49 PM6 votes

At least fix his death sound... But riot doesn't fix bugs in my experience lol

JungleChopper5/9/2019, 8:43:15 PM4 votes

The only thing I ask for is to make his hit box larger on his ult, I only played warwick until I got him M7 but I would miss so many of his ults its literally the smallest hit box in the game

Also he feels kinda bad until late so maybe if he did slightly more dmg to camps that would be kinda cool

Clone Is Friend5/10/2019, 10:28:36 AM3 votes

its the same thing with many jungle champions. they changed jungle and it fucked so many jungle champions and only helped early game junglers more.

Deprecious5/10/2019, 11:18:21 AM3 votes

Also used to main him, he is so garbage right now, i went from 70% winrate to 35%.. He got nerfed a lot, from jungle exp, to cinderhulk nerfs, to nerfing his q, to nerfing tiamat, etc..

Not to mention the bugs, like 1 second delay on his Q healing , and his ultimate hitbox, i don't remember how many times i wanted to jump in a direction and my champion somehow humped the champion behind, but riot doesn't care, as always, that's why i didn't buy RP for over one year, and will never buy again

420 grams5/10/2019, 1:56:34 PM3 votes

His W is too unreliable. You can be following the path out of combat, and the movespeed will still turn off for reason.

Spiçy5/10/2019, 2:39:56 AM3 votes

Agreed, I play a lot of Warwick and ya, there are bugs.

If you can fix one, please just make his W passive work better, you could autopath click on a low enemy and walk, but click in the opposite (literally) direction and start sprinting

kevin hokage5/10/2019, 10:20:43 AM3 votes

that ww death sound is a bug? lol when i first heard it, i thought it was just me because my friend didn't hear it but damn please fix it, it's so damn loud

Star Nerd Killer5/10/2019, 7:48:55 AM2 votes

How it it a problem, his win rate is almost 51%, also the graphs are pretty much the same for the last few patches, the only people who agree with your perspective on balance changes are other Ww players.

Meteora7075/9/2019, 10:36:44 PM2 votes

just fix the shit where tf throws a gold card at you and you ult it just for it to stun you and interrupt your ult.

Rian5/10/2019, 3:01:44 AM2 votes

I feel the tracking and attackspeed part of Blood Hunt passive should work a bit different. Sometimes it feels very cluncky especially in some cases where enemies are close to the threshold it´s like a constantly changing on/off switch.

So I think instead of global tracking below 50% hp it should be an exponential increase in range and attack speed depending on the enemies missing hp which would make it more smooth.

Example for range: 100 x 1,1^(% of missing hp) - for enemies at 75% this would be 100 x 1,1^25% = 1083. Capped at global below ~40% because at this point the range exceeds the map size.

In addition it should be updated constantly not just on damage. Sometimes for example if you are dead or the enemy was inside fog of war you don´t get the buff eventhough there hp is clearly below the threshold.

Another thing that bothers me is warwicks health value. Yes he has a damage reduction skill but that shouldn´t justify that he´s one of the champions with lowest base hp values. Irelia for example is quite similar (diver and damage reduction) but has almost 200hp more at level 18.


BLIGHTBRINGER5/10/2019, 3:51:49 AM2 votes

At least, fix his death sound bug.

I'm glad that i'm not the only one who's experiencing this.

Also i'm convinced that his flat on-hit damage which he heals from just simply isn't going to work anymore due to how much damage and how much grievous wounds is everywhere (since now most if not all mages buy Morellonomicon). What he needs is % Missing Health healing on his Passive, which would be doubled when he's below 50% max hp, and trippled when he's below 20% max hp.

No idea on what the % Missing HP Healing numbers should be but Warwick no longer captures the idea of being this unkillable Werewolf.

Nevrankroaton5/10/2019, 7:28:46 AM2 votes

I remember when this exact sub (yes, not the same people but you see my point) said Warwick was too strong and that Riot was doing satan work for not balancing him/nerfing him.

I personnally feel his passive should be buff mid game indeed. The runes being normalised hurted him a bit after riot nerfed some part of his kit. I just feel he should dual better, I wonder if people are also not building wit ends enough/at the right time on him...

Karn Bishop5/10/2019, 6:56:26 PM2 votes

Bugs Minion block hits him harder for some reason most champions without dedicated heals can outheal ww in most cases he could afford to have more early game HP

Bruiser Nid5/10/2019, 8:59:31 PM2 votes

I hope Riot fixes the bugs in Warwick's kit. I hope Riot realizes that these little balance/nerf/buff updates they waste time with every 2 weeks are not nearly as important as making a champion playable, with little to no bugs.

Vlada Cut5/10/2019, 9:14:58 PM1 votes

Lower winrate than Nunu, Azir and Ryze? Bish please.

Crede7775/10/2019, 8:53:24 PM1 votes

I think WW occupies the same space as Garen where he is viewed as an entry level champ whose kit and mechanics are relatively simple and easy to use at the trade off of permanently being weak compared to other more complicated champions.

Rhyvin5/10/2019, 10:35:57 PM1 votes

51% win rate? Sure its not the best but certainly not bad compared to others who have % in the 40s. Lol. I do wish theyd do something about the death sound though and why its so loud

Ambitious Minnow5/9/2019, 11:18:20 PM1 votes

Don't know if this related, the death sound seems to have passed, but now I keep loading into games without a ward.

W is not broken, it works perfectly. However, is passive is weak af, and E either needs to last a second longer or be activateable while stunned. One of those two things would make him much more survivable.

Still though, the most pain comes from the fact that this patch is just weighted against jungle more than any patch yet, and also weighted for 'late game hyper carries.' WW is early game carry, and pretty much really only viable in jg becuase he cannot carry most late games. Look at this nonsense:

[img]https://i.imgur.com/HLxCASV.jpg[/img]

PaffWasTaken5/10/2019, 6:07:01 PM1 votes

To be honest, he doesn't seem that bad but, like most other less successful junglers, the reason of his struggles are much more caused by the extreme raw power that other junglers possess rather than their lack of