Of Veigar and Change
Update: it's been awknowledged by Riot that his identity as a burst mage is suffering from his lack of reliability. While I don't agree with how they're going at fixing it, I'm glad they're still working on him.
I certainly hope they look at this discussion, if only to see some of the stuff we've come up with. Some of it isn't half bad, I have to say!
Hello. I'm Xaviertrix, coming by the Forums (or, rather, the boards) for perhaps my last post on the champion that has been at the core of my League experience for the last three years.
Some may recognize me as the one who created [a different Of Veigar and Change thread](http://forums.na.leagueoflegends.com/board/showthread.php?t=3654954), well over a year ago; that, or the one who tried to give [creative feedback](http://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/GiEBNBLB-pbe-bugs-feedback-thread-final-boss-veigar?comment=0078) for [Final Boss Veigar](http://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/GiEBNBLB-pbe-bugs-feedback-thread-final-boss-veigar?comment=0027) where only bugs were being addressed... But most of you won't, and that's okay.
The reason I'm creating this discussion is because, plain and simple, I feel as though what made Veigar a fun and *satisfying* champion to play has been destroyed the recent slew of changes. Believe me, I have tried to adapt, come to terms, and treat the changes as shifts towards a better League, however now that on the PBE we have another slew of changes headed bound the Tiny Master of Evil, I feel as though if I do not make myself heard now I will fade into irrelevancy, simply because (and I hate to use such broad terms, but I must state it as I've found it) I've found no one else seems to care, be it in the community or in Riot positions.
As a means of context, in the aftermath of patch 5.2 (in which the Deathfire Grasp was removed), Riot Jag stated that
> As far as champions that purchase DFG are concerned, some will get some love now that DFG is gone (I mentioned Ahri; expect Veigar to get attention either this patch or next)
and, at least to Ahri players (as well as Mordekaiser players, as the kit on the whole remained in a similar, somewhat-buffed state) this was true; their kits received apt attention and the players could rest confident in that their champions were sound.
Veigar, on the other hand, lost something that nearly all of his players took for granted, myself included: Reliability.
Baleful Strike has become a quick-moving, double-hit skillshot with the potential to gain twice as much AP (or, in certain circumstances, damage two enemy champions), which as a standalone change I fully support. I recognize the amount of raw damage this has added to his kit, as well, and understand the compensatory nerf on Primordial Burst's ap ratio - even without that extra .2, Veigar does significantly more damage throughout the game with a full combo.
The problem arises, however, in that a full combo is completely unreliable.
With the addition of the .75s total delay (.25s cast time, .5 activation) and extremely blatant .75s activation indicator on Event Horizon, enemies at all skill levels (prominently in low Gold, where I reside) are able to avoid the stun with negligible effort; and to add insult to injury, the majority of champions (even of those without on-demand dashes) are simply able to walk out of the threatened area (even if cast with the champion in the center) with no repercussions, especially when T2 boots are taken into account. As an offensive tool, Event Horizon has been rendered useless outside of being a followup to another champion with heavy cc as Veigar has absolutely no means of 'forcing' the enemy to walk into the stun area or setting up the trap as so they will walk into it naturally. As a defensive tool, it performs slightly better in that Veigar can set it up and walk through the activating walls, leaving it difficult for others to chase him. However, as a clutch stun tool (for example, if a Zed, Xin Zhao or Yasuo leap directly to him) it offers absolutely nothing with regard to defense; even with point-target blinks, there is always enough time for the enemy to sidestep the stun, even if cast immediately upon their arrival (or even before, if the gapcloser has an indicator). Both are pale imitations of the .25s total cast time that it had prior, and the complete lack of compensatory utility buffs has rendered the skill one that feels almost wrong to put points into.
It is important to note that the pending change that will stop dashes from traversing the wall (one that I was initially excited about) helps to address none of these problems. The incredible delay and crippling indicator will still be present, and even if the champion manages to get trapped in the cage, the bulk of Veigar's damage is still constituted by being able to land Baleful Strike and/or Dark Matter; neither of which is guaranteed, now, in that the area inside Event Horizon is more than ample to be able to sidestep both the projectile and the AOE (to think noting of if 2+ minions are also present in the cage). The dash-stopping will manage to prevent edge cases, such as the easily conceivable "Leblanc uses Distortion to hop away/at Veigar," but in all other regards it will continue to function as it was.
The buffs that are available on the PBE address his mana regeneration and Q speed/range - neither of which he needs. His damage is perfectly reasonable - even more than reasonable, I would go as far as to argue. They seem to be forcing him into the role of a mage entirely reliant on poking with his Q throughout the entirety of the game, leaving the illusive 'combo' something that is something wholly out of his control - and from this derives my primary complaint: **the ability to feel satisfied with the champion.**
Before, playing as and against Veigar demanded a good knowledge of Event Horizon to function well. Enemies were forced to take into account the near-instant stun and place themselves in positions and go at attack angles that outsmarted the player - now, they are able to charge directly at him with no repercussions, save for having to take several small steps sideways/forwards to avoid his only defensive tool. Defensive buys such as Banshees and QSS served as your 'get out of jail free card' - a fact that has remained completely unchanged, leaving this as a flat nerf. When playing Veigar, one had to take into account the .25s delay - while much less than the current .75s, it was still extremely pivotal to account for movement in medium-to-high level play. If cast using smarcast, as well, a strong sense of range was needed in order to drop the outer ring on yourself, in the case of gapclosing Veigar-murderers. Even when fighting Veigar, I understood that the instant-stun was core to his kit, and knew that even if the indicators weren't a grossly over-tuned .75s flashing red light to move or else (again, apologies for the language), there was indeed solid counterplay to Event Horizon that I could use to my advantage - and when I was caught, **I didn't see it as mechanical weakness, I saw it as the enemy outplaying me** - something which I was perfectly fine with (even if a tad frustrating at times).
I feel as though the changes Riot is attempting to force on Veigar fail to address the consistency issues that losing a reliable stun did to his kit. **It feels genuinely horrible even if you got a kill, because you feel less like you did something awesome and more because the enemy was stupid enough to walk into the extremely obvious, almost stupid traps you set down.** I feel like I have no control over the situation, and no amount of individual skill will ever allow me to succeed.
It was mentioned at one point that you had the desire of making Event Horizon into a spell that trapped the enemy without directly affecting them - I hate to be the bringer of bad news, but Riot, in this instance you have failed spectacularly in terms of assessing worth. No amount of potential indirect trapping can ever relate to the real threat of CC, especially on a kit so unforgivably reliant on actually landing your skills. You've made Event Horizon into an Equinox without a silence; a Gravity Field without a slow. You've given him an Event Horizon into a skill that has use cases so monumentally situational that it's almost rendered him without an E. It brings me no pride to play the champion I've cherished and loved through my entire development as a League player, and that's the worst feeling in the world.
And that's what I wanted to say. There are my qualms and my reasonings and my passions about what has been done to my favorite champion. I'm sorry for being angry and accusatory and blatantly direct in my arguments, but if I'm to be the only one to say them, so be it. I'm just a voice among millions, and I hope that some will consider it worth listening to.
With love,
- Veigar's biggest fan.
poison mage players are still flipping tables on boards almost every day.
became a better champion, but his core playerbase from pre-rework really hates that his reliable stun into burst combo (sound familiar?) is gone.
was the aura champion. She's totally different now. Many upset Sonas still exist. Turns out she's probably weaker too, so they're doubly unhappy.