Bad Matchmaking is the Topic of the Week

ostreet··6 votes·4,972 views
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I can't even fathom how this game gets created through the matchmaking system. These are the games where all of my friends stop playing after because it feels so bad to get destroyed by players that feel light years ahead of you in skill. Maybe if this type of matchmaking occurred every 1/100 games it would be more palatable, but currently it feels like this is every 1/3 games. I'm at a loss for what to do, I want to play league, but I also want fair matchmaking, and those two things just don't seem to coexist. I'm hoping someone at Riot can take a look at this post and explain how this type of matchmaking occurs so consistently for me because getting smashed by diamonds is really diminishing my drive to play league. A lot of my friends have said my accounts mmr has been extremely contorted and should just make a new one, but I've put a lot of time into this account and don't want to just throw it away. Please help rito.

9 Comments

Kai Guy1 votes

The MMR for Normals and Ranked are not shared. Some reds where looking at splashing Ranked MMR into normal but they already where making massive changes this season (most of which backfired imo) So looks like it got scrapped.

End of the day MM has to make a match. Normal are very lax about their range and I don't think its unfair for me to say that they likely prioritize que times strongly. When your running 5 man premade there's not a lot of wiggle room for the system. Your team has its averaged MMR and that value cant be raised or lowered by pulling other players into the game.

Don't expect quality MM from normal. Sucks to use that as a cop out but that's what it is. Its slightly better then custom games with 100% Rng for matchmaker.

If you want to lower your normal MMR naturally. Don't que with friends and start learning some new champions. your win% almost always Tanks when your learning. Another good way to Tank MMR with out throwing is to grab a friend whos awful and start queuing with them as you teach them mechanics.

Both are semi productive ways to consistently lose MMR. 1 widens your pool and 2 makes some one else a better player. Much better then inting over and over which is something Smurf accounts commonly do to get to a lower range to pub stomp.

No idea if you will find it help full but heres Riots post last time MM was a hot topic. https://nexus.leagueoflegends.com/en-us/2018/02/dev-matchmaking-real-talk/.

Honestly I think Player behaviors the current Bane of the game at the moment but improved MM only benefits all of us.

ostreet1 votes

Thanks for the response, it really sucks to know that I can't expect fair matches in normal games, its downright demoralizing to me. I'll take your advice and try to play some champs that I really don't know well and hope that can tank my normal mmr enough to play with people that are actually my skill level.

Kai Guy1 votes

I mean, if your solo you could have better match quality overall. Normals are never going to be to tight ranges, its not meant to be as competitive a que. Personally Its not to annoying for me because I played Dota Allstars back in the day and there was 0 MM. Some Ban lists added a Elo function but they tended to be incredibly inaccurate and name spoofers fked them up most the time.

when games where all custom games. A "Allstars, Noobs only please" Would frequently get some asshole who came to pub stomp new players that don't know mechanics or items yet. CLans would make matches and 5 man premade vs 5 compleat random players with no accounting for any level of skill.

So my judgment of match quality for League is influenced by this. Any reasonable attempt of MM is better then pure RNG chaos.

When I was in s2 for lol I started to play every champion to get better at the game. I tried to put in 20 games on all. Im not as dedicated as I was then but I still grind 10 or so games every new release and rework.

Your gonna get insulted and flamed doing this because you wont preform at your standard level you would on a main. But your gonna be a bit better of a player at the end of it because knowlage is power.

I should have opend with this but Honestly yall might want to just save you some trouble and group for Flex que which has its own MMR and will be reset every season then to try and tank your normal MMR, you guys might also get some free stuff out of it.

If your a 5 man comp you can play Flex how ever the fk you guys want and its not gonna impact people negatively. It will usually have a tighter range of MMR then normal but it will be weaker then Solo/duo

ostreet1 votes

I actually did try playing a ranked flex game with my friends, but after the first game I got placed within gold and my other friends ended up in iron/bronze and it won't let us queue up together now. I've been looking at games from the mindset of fair play and maybe I should change that, but all 9 of my league friends are also fed up with the way matchmaking is operating. We don't ever get tiered down, we either have an averagely balanced game or get massively tiered up to fight diamonds and plats when I'm the highest rank in gold and they are floating between silver/iron tiers. I really hope riot introduces some form of splashing between ranked and normal because league has so many transferable skills that a diamond player messing around on adc zilean can easily beat us.

Kai Guy1 votes

Day 2 of.. oh right I should have mentioned this last time.

The other solution that some of my Friends and I have used over the years. We do what we call Scrims. Get a group of 10 friends online and play only with and vs ourselves in custom games. As most of them are folks I have known from Clans in other games or IRL hommies we all have contact on social media. So we made a FB group for Lol and would set up times and dates in advanced. Some times if we are low we just shoot out invites to random LOL friends listers to join in. As long as you don't have some one so good they need to be handy capped cuz their team just wins cuz they are on it. (fucking masters buddies just demolishing games). Some times the handicap is works out fine cuz we run a 4 v 5 game.

Anyhow been thinking about your issue. I totally can be wrong but here is my current guesswork on it.

Unlike Elo, most MMR systems are not Zero sum games. Side effect of adapting from 1v1 to 5v5, part of accounting to track each player individually is you cant give everybody in the match the same stakes. All it takes is some uncertainty variance and having the MMR gains and Losses balance out is impossible. Actually, that's not entirely true, it can be done but its honestly unfair to some unlucky blokes. So I wouldn't run a Zero sum team MMR but I cant accurately promise you Riot wont. They shouldn't thou... no good reason for it and they as a company tend to care far to much about player perception to leave something like that in.

Normal MMR does not get reset ever far as I know, so the extra MMR build up is gonna do things to the MM. Accounts can get inflated depending on how many players are around. When its not Zero sum, MMR can be added to the systems total. Soft resets operate as a yearly place to remove some of the excess MMR to prevent it bloating accounts and the system averages.

https://www.leagueofgraphs.com/rankings/rank-distribution Bronze to Gold is listed at 82.54% of the games population.

For what I know the MM in normal has to make a game. There is no documented case (I have ever seen) of it telling players theres just no one on in a MM thats fair, go play a different Que. Because it seems to HAVE to make a match then I think your at a higher risk to get dicked over when it needs a team for other 5 mans above you. I think that the system has to look down dam near 100% of the time it cant find a match for the players representing under 14% of the games players with similar ranges. I think expecting it looking up is completely hopeless as that's going to be 1.4% of the games population. Part of this is cuz those mismatches where you guys get really dicked are all constantly high MMR. I think by mainly playing normal your gonna see bad matches more then if you guys had been in a que with higher participation and tighter MM ranges. When looking at High MMR accounts in normal I think the safe assumptions are that there is going to always be less of them online. My thought process here is each player accounts for a higher % of that tier and that the overall odds of them queuing in normals is lower if only because theres less of them to que.

I might retract this opinion in the future, I am on the fence and trying to figure out exactly why your getting the experience you do. I would love to get some more Data. How long do you guys tend to spend in que? How many players do you usually que with? What's the average MMR for your fair games? Whats the MMR look like when you solo normal, for several games? How many times is it the high MMR stomp teams are qued togeather?

You don't need to answer this because it will still just be 100% guesswork on my end. I like puzzles and I like learning. So your post has been pretty interesting for me.

So basically My logic is Filling in games when players are in a standard range is a lot easier because achieving a smaller range of MM is easier to do for a range that represents 80% compared to one under 15%. I would not bet $ that im right or even accurate on this thou, I really do want you treat it with some suspicion.

ostreet1 votes

I also want to say this is unaffected by queuing as a 5 man, exhibit A https://prnt.sc/nd139q I did take your advice and am trying out Velkoz. He does a lot more damage than I initially thought and I learned to not hold onto the ulti until the perfect moment, sometimes just using it even if they are pretty far away can secure kills. I might be losing but at least I'm learning.

radetari1 votes

topic of the year*

Feel Apathy1 votes

You know the story about Faker (skt mid laner) playing normals until the queue time got so unbearably long (high mmr) went on to play ranked and stomped everyone ?

Yeah the mmr/ladder isn't the same.

More news at 9.

Xhaiden1 votes

Bad matchmaking was and still is among the main topics of every week for many many years... There's weeks when it's a daily. Seriously, wtf is this....

https://i.imgur.com/w8OGDG3.jpg[/img]

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