Yasuo Passive Rework ?
Edit: I've noticed that quick opinions are being made that this is a nerf or buff to Yasuo. It is really neither, but when you go to weigh it out, it's a nerf to Yasuo's laning and a pretty nice stability buff to his late game. Please try to read every line of the rework rather than skipping over italicized or bolded text. Thanks :D
tl;dr: Less mobility and cc in laning, more sustained damage and cc in the late game. Minor changes to wind wall as well, and removal of the wind shield and double critical chance passive.
Hi everybody! I'd like to create a discussion regarding Yasuo's current stature.
At the moment, Yasuo is known as the fighter that can three shot the enemy carry and negate an entire Nami ult instantly with a click of a button. His play style doesn't seem so healthy, capable of dishing out insane AoE damage without any potential to soak some himself.
I know Yasuo is still relatively new, he was released considerably recently and is in no need of any visual changes, but for the sake of his game play and his play style in terms of fun, I have an idea for a plausible rework to his kit.
Passive- Way of the Wanderer- Yasuo gains charges of Wind Flow as he moves. Wind Flow can be consumed to enhance Yasuo's abilities. Yasuo may generate a maximum of 75/100/115/130/145/160/175/190/205/220/235/250/275/300/315/330/345/350 Wind Flow charges at levels 1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18. 5 Wind flow Generates every 50 units moved and decays rapidly after 0/1/1.5 seconds of no movement at levels 1/6/11.
Q- Steel Tempest- No Cost Yasuo launches a skill shot basic attack, applying all on-hit effects, including critical strikes, and is treated as a basic attack.
Enhanced Steel Tempest- Consumes 100 Wind Flow Yasuo launches a tornado that will knock up enemies hit Airborne, for one second. Enhanced Steel Tempest is also treated like a basic attack, applying all on-hit effects. Enhanced Steel Tempest will ALWAYS critically strike.
W- Wind Wall- No Cost Yasuo creates a Barrier of Wind, block up to 1/2/3/4/5 (at skill levels 1/2/3/4/5) enemy projectiles, both ways. When Yasuo's wall has endured its' maximum number of projectiles, regardless are its' remaining duration, it will dispel. Width and duration of Wind Wall grows with skill level.
Enhanced Wind Wall- Consumes 100 Wind Flow Yasuo creates a Barrier of Wind blocking all enemy projectiles both ways and gains a shield for 2 seconds that can block up to 60/80/100/120/150 (+10% Bonus Health) damage. Width and duration of Wind Wall grows with skill level.
E- Sweeping Blade- No Cost Passive: Yasuo gains 10/15/20 Wind Flow at levels 1/6/11 with each Sweeping Blade cast, but does not gain any Wind Flow for the movement during the process. (Does not Stack with Passive). Active: Yasuo dashes through a unit dealing escalating physical damage with each dash.
Enhanced Sweeping Blade- Consumes 100 Wind Flow Yasuo's dash will give him a very short movement speed boost based on skill level and Yasuo's Sweeping Blade passive will temporarily be doubled for 1/1.5/2 seconds at levels 1/6/11. Movement speed boost= 20%/25%/30%/35%/40% at skill levels 1/2/3/4/5 for 1.5 second at all ranks.
Yasuo can cast steel tempest while dashing through a unit to strike in a spiral, dealing AoE damage.
R- Last Breath- Consumes All Wind Flow Yasuo lifts up all Air Borne enemy champions in a 300/450/700 radius [at skill levels 1/2/3] of his target in air for an additional 1 second to perform a final Wind Technique Combo, dealng 150/200/300 (+.8 Bonus Attack Damage) PLUS all the Wind Flow consumed. The base damage and Bonus AD scaling of this ability deals physical damage, but the WindFlow bonus deals true damage.
AFTER USING -LAST BREATH-, Yasuo has completed his combo and can not generate more flow for 3.5/3/2 seconds at skill levels 1/2/3.
My goal for these changes to Yasuo are to make his kit feel more healthy, more like the Yasuo we know and love.
Let me know what you think and feel free to leave a comment or up vote! :^)
~FANTAsticOrange
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