Yuumi Buff Idea
Hey guys, first forum post, forgive any mistakes.
I’ve been playing Yuumi since she first came out and while it’s a struggle to play her well, I really think she’s a pretty decent character. Well, she has very decent potential to be a very decent character. I think the state she’s in right now is not very good. She’s very weak, I personally feel her heal is very lacking compared to other supports like Soraka, and her viability either falls off very hard early game or barely sticks around to late game.
So, here are some buff ideas I’ve had while playing Yuumi;
(I’m not exactly the smartest when it comes to this kinda stuff so please forgive me)
Q: While unattached, make the empowered form of the ability start way earlier. It feels very hard to correctly aim the skillshot while unattached if I’m barely going to do any damage or slow in the long run. I always try to hit it empowered, but that barely procs before it disappears. This, of course, wouldn’t apply to the ability while attached, I just thinking having an empowered Q for unattached kiting would be very useful.
W: This is just a weird idea, but I think to support the idea of Yuumi hopping off to proc her passive and then hopping back on, I’m thinking that if your passive is ready but W is on full cooldown; hitting an enemy champion should lower W’s cooldown. Again, just a weird idea, not very sure about this one. I also think the range of it should be increased, as I feel many ADCs don’t understand how small it is and abandon Yuumis when they’re very easy to save.
E: To me, her healing feels very weak all throughout the game. From early to late game, I feel like Yuumi attaching on to heal should do more to save them than just give them barely anything. So, I think it should be buffed overall, or made to scale much harder with leveling.
R: Here we go. Maaaany people I’ve played with say this is one of Yuumi’s most worthless qualities. While, yes, the root is nice, it barely holds and the “damage” she produces is sad. Also, people don’t usually realize she’s ulting, so they usually move away from the fight. So here’s my idea: Ulting automatically procs her passive and it stacks on every enemy hit on the first wave. This can help out when you’re ulting ally champs with barely any health for escapes, when allies are nervous about going in, and it encourages Yuumi hitting as many people as she can with the first wave. Maybe that shield goes away a little bit after the ult ends, idk. Next, the waves themselves. Maybe increase in damage with each wave? Maybe up the damage overall? I don’t know, just something to make it feel less meh.
I really like Yuumi as a support champ, and I’ve had good games with her, but I really think she needs changes to make her just a tad bit more viable.
What do you guys think? Let me know. Also, again, first forum post, don’t bully me too hard.
. Large power spike. Makes her E heal considerably stronger.