Ranked LP - NEEDS TO CHANGE

Void Being·5/6/2015, 8:06:24 PM·1 votes·445 views

Something has to be done about LP gained in ranked game-play. It is horrible and must change. I love this game, it keeps me entertained and is well built, but the LP system in ranked is broken.

(The following is an example of my typical experience in ranked solo queue).

Why do I feel this way? (I record my games just for laughs and giggles but also for proof of many things); I enter ranked-queue, wait to see what everyone wants to play and choose based off that (since I can play just about any role). I had to go top lane and chose Riven. My laning phase goes well, get first-blood and fed a bit. I go gank mid because he needs help and can't seem to figure out how to beat Heimerdinger. I then proceed to destroy enemy top-lane tower. I gank some more for the other lanes, already with a KDA of 7/0/3. Bot lane is losing hard, enemy adc is very fed. I go bot and try to help, we fend them off and manage to get their tower (though we have lost ours). I place some wards in enemy jungle, our mid-laner keeps dying to Heimerdinger. We lose mid-lane tower to a four man gank. I try to stay as safe as I can while pushing, I manage to get the team together and fight, we kill them off, everyone recalls except me, I asked for them to stay and push to get some towers, they'd rather get items. I manage to destroy bot-lane tier 2 tower.

By this time enemy team is all back and ready for action, they plow through my team while I try to get some objectives done, at this point I'm 14/2/7. We lose with a surrender, my team just thought that they'd had enough and cannot win.

In the above scenario, I lose 26 LP. All that work I put in, I tried to be a leader, and lose 26 LP.

My next game begins, I'm mid lane now, Lissandra. I get fed again, 3/0/0 early lane phase. I proceed to put hard work into winning, game lost and I end with a KDA of 17/6/10. Everyone else with (for example) something like 1/18/3, 0/19/2, etc.

I lose 20+ LP.

My hard team-based work is not being rewarded in any way shape or form. Notice I stated "team-based", I try to lead and get towers and grab objectives. And all my hard work earns me -26 LP. You LOSE LP.

In the same respect: I'm having a bad game, no matter what I do I seem to just die, I try to get objectives only to be intercepted by Lee-Sins kick to the face; I end game with a KDA of 3/10/5. But win this game, because our bot-lane carried hard. I gained 26 LP.

I then start a new game, same thing, I begin to work hard and get fed end game with a KDA of 22/1/10; but we have lost a long on-going game. I lost the 26 LP I previously gained. My hard team-based work goes unnoticed and unrewarded. In fact, you get punished for it by losing 20+ LP.

Something is wrong here. Please, don't you guys see this?

Let me know :)

2 Comments

AwesomeChad5/6/2015, 8:39:04 PM1 votes

The way Riot needs to address MMR and LP gains/losses from Bronze V to Diamond 1 is resetting your LP gains to a normal number like +/- 20-23 LP once you demote down 1 division. Lets say you've been in a league for alot of games but you're consistently losing more than you win. The ranked system should make you lose more LP per loss than you gain per win to let you know that it thinks you don't belong in this elo. Once you demote down a division, your LP gains should be normalized so you can climb back up easier.

GundayMonday5/6/2015, 8:43:36 PM1 votes

Yeah the LP system is based on 1v1 scoring, but League is a 5v5 or 3v3 team game. So it falls apart for solo queue and isn't anywhere close to perfect. Problem is, there isn't a better alternative, so Riot's hands are kind of tied.