Sivir spell shield under rewarding
As is stands Sivir's spell shield is grossly under rewarding when in a defensive manner. According to the wiki Sivir's spell shield should "BLOCK" the first incoming spell that it interacts with. Using this terminology it should function similar to Yasuo's Windwall ability that also "BLOCKS" an incoming projectile as well as Braum's "unbreakbale" ability, however in the case of windwall and unbreakable the projectile disappears from the map while the same projectile would merely not damage Sivir but is still present for after effects. For example Jinx's ultimate ability will still detonate on spell shield and issue splash damage to nearby allies, Fiddlesticks' "dark wind" (E) ability will still bounce, Soraka's "Starcall" ability will still heal her, and Bard's "cosmic binding" will still stun despite being blocked by spell shield. Why doesn't Spell shield completely consume these spells and negate the after effects and reward the player for timing the ability correctly and skillfully?