If you manage to die solo to each lane as a jungler in a matter of 15 minutes
Stop jungling.
Stop jungling.
What if its because the laners fed the hell out of the enemy and they solo you in your jungle? :)
Meh. I don't think the issue is the role in this case.
It could be - if they are failing to farm fast enough to keep up, or if they are trying to gank at inopportune times, then sticking to the easier role might stop them being such a liability.
Perhaps so. But OP said "manage to die solo," and you don't have to be a jungler to know when it's a good time to 1v1 someone or not.
But definitely agree with farming. Even if you suck at cs'ing, I believe that a wave of minions gives a bit more than a camp would, or at least they come faster and you can farm faster than a jungler.
So many variables though. I suppose it would be best to stick to an easier role, perhaps adc.
ADC is probably the mechanically hardest role. I think the easiest role for high impact is mid. It is pretty intuitive and most mids have significant self peel/dueling potential due to their CC, damage and range. Most ADCs have very weak self peel and are weak duelists unless crazy fed.
I'm not sure if it's mechanically the hardest, considering most of the damage comes from autoattacks and... well, it really depends on the champion. I'd say it's more about positioning and whatnot, which one could say is partially mechanics...
I recommend adc, though, for two reasons: it's easier to reset the lane with two people rather than one person, and that last-hitting with autoattacks is easier instead of relying on waveclear and going oom like many people do. Not quite like a jungler, but it really helps with laning mechanics.
Depends on who and when. It is easiest mid game when you're a melee bruiser. With champs like Yi and Hecarim, its very easy to charge into a team mid game and delete their squishies when you have 2000-3000 HP and 150-200 armor (assuming bruiser Yi build. Assassin Yi IMO is just inferior due to how hard it falls off late game in terms of safety and teamfight impact). You have to think about positioning in the sense of "how do I delete their ADC, mid and support without getting CC'ed and killed". You are always thinking offensive.
Autoattacking is not so easy when you have 1800 HP and 80 armor even if you do have 550 range, since anyone that closes the gap and gets in your face can wreck you.
Of course, late game, when ADCs have BT and GA, and bruisers can't delete them in a few autos, it turns into easy mode as you "kite" for like 3 seconds and kill bruisers in a few crits while they're permastunned and permaslowed.
If you pick rammus jungle, uninstall.
Wtf is wrong with Rammus
I'm guessing someone on his team picked rammus into a full AP caster comp. it's vs AD auto attackers where rammus shines.
He's still viable then as taunt ruins ranged casters.
If he can get close. Most mages have some sort of dash or stun to avoid the little armordillo
Didn't say he's ideal, he's definitely best against AD AAers, but lockdown is lockdown, and he can get a mage killed if they don't stop his charge.
M-m-muh blaming the jg
Technically the jungler should be losing 1v1/1v2 if fighting lanes solo because of the level and gold disparity, but you shouldn't be in the position where you do.
Lol this baddie Pinche Doogz can't carry so he of course blames the jungler like the rest of the asshats who lose their lane and now hes quiet cause he got fucking wrecked by GD.