Bring Back Aram Bans

JinxButOnAcid··65 votes·14,170 views

I don't think I need to explain why

25 Comments

Zulgaines29 votes

The problem is ARAM accounts, it's always been ARAM accounts.

If riot really wanted to fix ARAM they'd force everyone to pull from the pool of EVERY CHAMPION, that would make the mode what it was suppose to be, but we all know that's not happening.

PaffWasTaken2 votes

Even with the pool being unlocked for everyone, double rerolls + trading + reroll pool + dodging represents way too much of an array of options to trump the system. This leads to some champions (mostly annoying and way overpowered ones) being waaaaaaaay too popular, since a lot of people will still be aiming for those. No matter the circumstances, ARAM bans are still mandatory to keep a certain balance and, to be honest, it's just a plain upgrade to playability and general game quality to ARAM, for those who play ARAM for it's randomness and not to get 2 or 3 champions by random, of course.

Zulgaines5 votes

Yeah between the ARAM accounts, the dodging, and the reroll/trade mechanics it totally kills the intended spirit of the game mode, which is take what you get and see what you can do.

Semaj3xt4h3 votes

nonono, it has nothing to do with aram accounts, the RNG factor or 'all random' is a variable that multiples itself by the factor of time, day/hour/seconds... you literally just have days where there is just a higher probability to roll lux or cait, ashe, etc... The worst offender to aram is the bench, people will just avoid playing things that are sub par if they can.

EATARI12 votes

No. The bans are slow, and against the spirit of ARAM. The real answer is to enable the entire champion pool for every player.

Slythrin Umbreon11 votes

Playing against the best ARAM champions every game because players abuse the system to maximize their chances of getting them goes against the spirit of ARAM. Bans ENFORCE the spirit of ARAM by breaking that shit up a bit.

EATARI3 votes

The issue with bans is that once people agree on the OP champions (even if they only have a 52-54%WR) they become perma-banned. How can it be ‘All Random’ if no one is ever allowed to play Sona or Viegar? On the flipside, as it is now, you rarely see a game without Sona or Viegar. Let’s assume you have 10 ‘OP Champions’ in ARAM this patch. If I create an ARAM account, and purchase these 10 champions, and none of the last two free champion rotations were these 10 champs, then I have a 10/38 chance of getting an OP Champ, or 26.3%. Now, let’s assume I use one reroll every match and my entire team is ARAM accounts who will all reroll once. If this is the case, then we have a 95.3% to get at least one of the OP Champions on our team. However, if we force the entire champion roster, the odds go down to 10/145, or 6.9(nice)%. Then, assuming the same conditions of one reroll per team member, our odds of getting at least one OP Champion are 51.1%. Much more reasonable, allowing those champions to be played without an overbearing amount in games. Bans are the band-aid fix, and while changing it so that two rotations were included was a step in the right direction, forcing the entire champion pool would be much more effective.

I realize this is a wall of text now, so I’ll give a TLDR; Bans are a band-aid fix for ARAM accounts that limit the champs that can be played instead of expanding the pool. The better solution is to open the pool to every champion, which consequently reduces the number of overpowering champions to an average of 1 in ~50% of games instead of 1 in ~95% of games or 5 in ~40% of games.

rubber ripper7 votes

{quoted}

No. The bans are slow, and against the spirit of ARAM. The real answer is to enable the entire champion pool for every player.

Bans take 30 seconds. If someone dodges, it takes 60+queue time.

Stróc Dúnmharú11 votes

Why not enable all champions on ARAM but ALSO allow bans?

FilDaFunk6 votes

Make your case or don't bother.

I prefer to not have the bans because I enjoy the challenge of facing the more powerful champions. Your own team comp is a much mroe powerful factor in deciding the game than what the enemy has - rolling away all your tanks is not the best idea! The fun of ARAM is trying to make the game work with what you have; win or lose, the aim is to have fun.

CaptainAntiHeroz4 votes

Or nerf Caitlyn Katarina Ezreal Darius Pyke Xerath Kennen Karthus Shaco Yasuo Chogath and probably some others too they all do way too much of one thing or another in aram

JinxButOnAcid4 votes

they wont nerl them because they already have aram specific nerfs

CaptainAntiHeroz14 votes

{quoted}

they wont nerl them because they already have aram specific nerfs

they aren't good enough 'nerfs'

Ensign Torpedo2 votes

Good point. Pyke's always solo winning the game and his nerfs are extreme (in terms of ARAM nerfs, I believe it's 10%) but still not even close to enough.

Same goes to every single gamemode that's not 5v5 SR. TT was just a sad joke (Last patch before the removal was like, 5 years ago or smh like that) and don't get me started on URF - Is Zed dealing 5% less dmg really all they could do? Couldn't they lower the duration of certain things that weren't changed by 80%? Jax could literally put one R at the end of the other one, Veigar could have 2 cages. Not quite enough nerfs if you ask me...

RandomYuki7 votes

Nerfing champions in aram is stupid. Most poke champions have had their damage reduced which is good but they also take more. Which means close a game they explode. To add to that stupidity they also nerfed some melee champions tankyness.

Maokai, Mundo, Sion all take more damage.

BTW Akali Nidalee riot went and gave these 2 %%%%s 15% extra damage in aram :/

CaptainAntiHeroz2 votes

{quoted}

Nerfing champions in aram is stupid. Most poke champions have had their damage reduced which is good but they also take more. Which means close a game they explode. To add to that stupidity they also nerfed some melee champions tankyness.

Maokai, Mundo, Sion all take more damage.

BTW Akali Nidalee riot went and gave these 2 %%%%s 15% extra damage in aram :/

The 'nerfs' are not enough There either need to be better nerfs or better itemization for survivability But there aren't

BlackXIV4 votes

I feel like you're arguing about nothing, bans are pointless because the op builds in aram are much more than 10, also because teamcomps beat individual picks and teamcomps are, you guessed it, random.

The only possible solutions are to either give everyone the full champion pool or to DRAMATICALLY increase rerolls based on how many champions you own. If an aram account gets 1 roll per game stacking to 2 and I own every champion I want 5 rolls per game staking to 10.

rubber ripper2 votes

{quoted}

I feel like you're arguing about nothing, bans are pointless because the op builds in aram are much more than 10, also because teamcomps beat individual picks and teamcomps are, you guessed it, random.

The only possible solutions are to either give everyone the full champion pool or to DRAMATICALLY increase rerolls based on how many champions you own. If an aram account gets 1 roll per game stacking to 2 and I own every champion I want 5 rolls per game staking to 10.

You missed the point completely of bans. Of course you only get 10, but if you're able to break the comp down so they only have 1-2 dominate champions, it's much better than facing 5. I don't mind fighting against a Veigar, but when they also have things like Syndra, Zilean, Varus, and Xerath along side the Veigar, it becomes impossible to even get into AA range.

When I queue, I prefer to be able to at least play the game rather than play tower defense.

Scuttle3 votes

yes

rubber ripper3 votes

They need to adjust cooldowns like veigar's cage by 300% or something. It's absurd how many games where you literally can't move or get into AA range because it's a single lane game.

Without bans, people are far more likely to dodge if they don't feel like their comp has a chance in hell. How many games have we had where we face 7-8 dodges in a row?

NaughtyWord2 votes

/signed

Nothing else to add but I upvoted OP.

Ensign Torpedo1 votes

I think that ARAM should always have 10 rerolls to choose from except from your random picks. That would give everyone equal chances in getting prefered champion. I also believe that ARAM should have some champs permanently banned - like Pyke, Maokai, Katarina. On the other hand that would seem rigged and unfair, contrary to the ARAM's ideals - I would prefer to choose banned champions based on the champion I get - but that would be logistically impossible.

I think the best solution would be allowing you to pre-ban two champions (Or one if you're premade) before even joining ARAM lobby (the same way you pick preferred roles in draft pick) - bans would be bilnd, would possibly double (or triple, or even repeat 10 times by chance) and you'd not even know about that because there's no champion list on ARAM. It would feel much better to me to know that 10 people banned 20 champions that they didn't like - and the best part - it would not make the queue longer because you'd ban champions blindly, before starting the queuing.

Same thing should go for URF and other quick game modes - make it more fair and just as quick.

BlackXIV1 votes

I think making champion specific nerfs or allowing banns are not only pointless solutions that will not solve the issues but would go against the whole ARAM idea. The overpowered fanatsy, the whacky builds, AP Malphite and AP Kai'Sa are core aspects of the game mode, you cannot change that and you don't want to change that. What you CAN do is limiting the disparity among the two teams and/or penalise aram accounts with 5 champions. Again, the best solution would be giving rerolls proportional to each player's number of owned champions.

Akali is SO HOT1 votes

I like not having to deal with Veigar invalidating over half the cast on ARAM. It's more fun when he's not in the game.

PaladinNO1 votes

Enable all champs, bring back the bans and remove Mark/Dash. Bring back the old items, like Zephyr, old Guardian's Horn active and cancel all ARAM-specific "balancing".

Deal.

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