@Meddler Thoughts about Quinn as a champion?

30cmOfTrueDamage··11 votes·1,167 views

Good evening and Happy New Year,

I would like to ask you what are your thoughts about Quinn on her current state, not powerwise but more on the gameplay. Are you satisfied about her gameplay? Do you think that you could have done more with her rework or you think she is perfect that way?

You stated that Quinn is the roamer marksman and her rework focused around that idea. I truly believe that part of the plan was exceptionally done. Her roaming, her pressure on the map is something very unique on the game. Although, before her rework she was also a unique character or I should saythat Quinn was part of a "duo champion". Now it's just Quinn. What I mean is that Valor feels like just an animation. You could change all her spells with different animations and nobody would even realize that Quinn changed. _For example: Her passive is almost the same as Fiora. Her experience in guerilla warfare makes her locate the eney's vulnerable spots or a drone scans the enemy's vulnerable spots. Q could be throwing a hextech smoke grenade. W could be a drone or something scanning the area around her. E could be just Quinn leaving a small bug detonator in the enemy's armor and R could a drone connecting into her suit creating a jetpack. _

Now you would say: but that comparison is stupid cause you can do it on any champion. Although, Valor isn't like Annie's Tibbers that comes enraged onto you trying to slap the soul out you or like Ivern's Daisy that high fives Ivern when she comes in the fight for help or Kled's Skaarl. They are real and they are a threat to you, your team and you have to think and play around them.

You thought about Quinn as a roaming marksman and that is fine but what about Valor? Aren't they fighting together? Where is their teamwork? Teamwork needs strong bonds and trust. Thats the main characteristic of their theme. They work together, believing in other's abilities to accomplish their marks.

There is so much potential about this Champion or "Champion that is a "two part of a Champion". Quinn and Valor could be the first champion in the game that can have a gameplay synergy (something will happen if Valor does this and Quinn will do something else if Valor acts like this, like a combo. Interrupting this combo will cause problems for Valor and Quinn and if things dont go well, that means that their teamwork need improvements).

Quinn and Valor rely on their teamwork, although, there is no REAL teamwork in the current game play, just animations. Quinn orders Valor to attack--Quinn throws a plastic Valor figurine causing the enemy to lose his ability to see from the shock he underwent. Its just the same thing.

So this is very important. What if you reworked Quinn and Valor to work together in the game, rely on their teamwork and at the same time be the roaming champion you wanted at the beginning and which is fantastic. What if Valor had a life bar that could fight alongside Quinn and when he is damaged enough he should stay up high in the sky resting (showing his shadow alongside Quinn) and leaving Quinn to deal with the enemy herself with some new abilities leading to a more evasive gameplay wating for Valor to be ready again but generally not as powerful when she is with her companion. That would make her more balanced, leaving Quinn vulnerable when she is alone, so her enemies can punish her.

I have some ideas about their gameplay teamwork. I could share them with you if you are interested of course.

Anyway, Happy New Year again!!

11 Comments

FlameHalbrdOkido2 votes

I appreciate the effort u r putting into id like to hear ur ideas

30cmOfTrueDamage2 votes

It would take too long to write all the ideas here as a reply. Here is one example: Quinn has two resource bars: her mana pool and Valor's Vitality. When Quinn enters in combat with enemy champions or monsters Valor loses Vitality. If Quinn procs Harrier or gets a critical hit (there would be a max number of crits in some seconds) Valor gains Vitality. Also Valor fights alongside with Quinn attacking enemies when Quinn attacks and marks enemies periodically. Marks dont do as much damage as now but they give more utility. When Valor's Vitality runs out, he disappears into the sky to rest and watch over Quinn from above. Also Quinn's ability will change into a more defensive style when Valor runs out of Vitality or when she doesnt use any abilities while she procs Harrier.

This happens when Valor has Vitality and fights along with Quinn: When Quinn procs Harrier, for a few seconds she and Valor begin their _coordinated attacks. _

Q: **By using Q first, **Valor dashes through all enemies with lightning speed dealing damage and causing nearsight and grievous wounds at the first enemy champion he hits. Opponent is marked and while the enemy is occupied by the bird, Quinn can only proc the mark by flanking the opponent from the sides or from behind. If Quinn manages to proc the mark Valor will rip the opponent into pieces causing heavy damage.

E: **By using E first, **Quinn dashes at her opponent knocking him back (doesnt slow/doesnt deal damage), marking a spot for Valor to attack. Valor attacks,slows and marks the opponent. If Quinn again flanks the opponent and procs Harrier, Valor will shred the enemy's armor. Also when using Vault, the player can choose where to land and can pass over enemies, that enables her to position herself to flank the enemy. Also Quinn's Vault has a huge cooldown but decreases when she procs Harrier and that happens in order to use it more offensively.

W: Passive: Passive from W is still the same, although it gives more movement speed and attack speed. **This ability has no role in their coordinated attacks. **Valor reveals an area just like the blue trinket with a shorter range. If you spot an unseen enemy Valor and Quinn will gain movement speed towards them when in Ultimate. If you spot an unseen enemy and Quinn attacks him within a few seconds she slows the target.

R: Skystrike removed. Charge time reduced but it has a Cooldown of 30/20/10 seconds. Valor flies around the map and Quinn is ghosting along with him. The movement speed they get is a little less but the more they travel, the more movement speed they get. After spotting a target if Quinn attacks with an AA or her E, Valor will fly into the sky and after a short time he will attack dealing damage to the enemy according ot their missing health. If Quinn attacks with her Q, Valor will attack, causing nearsight and they will go on a coordinated attack etc.

If the player doesnt use any spells during their coordination her spells become the same as when Valor has no Vitality. When Valor has no vitality.

First of all R has a passive and the active becomes unavailable.

Q: Quinn Throws a special arrow in the sky that splits into smaller projectiles (skystrike). This deals damage, stays on the area for a while and makes Quinn obscured inside that area. Quinn inside the skystrike gains attack speed and evades all 1st AA from all enemies that are inside the skystrike area.

W: Passive stays the same. Quinn places traps from afar that reveal the area when someone steps on them.

E: Vault doesnt mark.

R: Last chance. When Quinn is about to die, Valor comes to her rescue tanking the killing all incoming damage for 0.5 seconds, sacrificing himself.

This is just one example. I call it the combo fighting because Quinn has to position herself in the fight, gaining movement speed from the 1st harrier proc to flank the enemy. If it goes wrong the combo breaks thus the enemy doesnt take almost no damage at all but if it works it will be rewarding. It has counterplay and i think its fair. Also, note that the base stats and the numbers of skills like cooldown times, damages etc will be different.

Troll for Trump2 votes

I think her identity needs work too. Right now, she's just know as a birdlady,but her actual story isn't anything special.

In-game, she has parts of an adc, but a lot of her kit seems like it'd be something you'd tackle onto a teemo rework, especially since they're both supposed to be scouts.

You could transfer Quinn's QWE onto teemo, and you wouldn't noticethe difference

30cmOfTrueDamage1 votes

Yeah her identity lacks. She has so much potential overall as a champion.

Asayake 5150glow1 votes

HI!!!

Someone else whose reddit name is the same as their summoner name lmao.

(sorry for not saying anything useful)

30cmOfTrueDamage1 votes

I dont have anything to hide :P

Glory ln Death1 votes

Project Quinn skin confirmed!

30cmOfTrueDamage1 votes

shhh it is an eastern egg!

TenshouSNK1 votes

{quoted}

Good evening and Happy New Year,

I would like to ask you what are your thoughts about Quinn on her current state, not powerwise but more on the gameplay. Are you satisfied about her gameplay? Do you think that you could have done more with her rework or you think she is perfect that way?

You stated that Quinn is the roamer marksman and her rework focused around that idea. I truly believe that part of the plan was exceptionally done. Her roaming, her pressure on the map is something very unique on the game. Although, before her rework she was also a unique character or I should saythat Quinn was part of a "duo champion". Now it's just Quinn. What I mean is that Valor feels like just an animation. You could change all her spells with different animations and nobody would even realize that Quinn changed. _For example: Her passive is almost the same as Fiora. Her experience in gorilla warfare makes her locate the eney's vulnerable spots or a drone scans the enemy's vulnerable spots. Q could be throwing a hextech smoke grenade. W could be a drone or something scanning the area around her. E could be just Quinn leaving a small bug detonator in the enemy's armor and R could a drone connecting into her suit creating a jetpack. _

Now you would say: but that comparison is stupid cause you can do it on any champion. Although, Valor isn't like Annie's Tibbers that comes enraged onto you trying to slap the soul out you or like Ivern's Daisy that high fives Ivern when she comes in the fight for help or Kled's Skaarl. They are real and they are a threat to you, your team and you have to think and play around them.

You thought about Quinn as a roaming marksman and that is fine but what about Valor? Aren't they fighting together? Where is their teamwork? Teamwork needs strong bonds and trust. Thats the main characteristic of their theme. They work together, believing in other's abilities to accomplish their marks.

There is so much potential about this Champion or "Champion that is a "two part of a Champion". Quinn and Valor could be the first champion in the game that can have a gameplay synergy (something will happen if Valor does this and Quinn will do something else if Valor acts like this, like a combo. Interrupting this combo will cause problems for Valor and Quinn and if things dont go well, that means that their teamwork need improvements).

Quinn and Valor rely on their teamwork, although, there is no REAL teamwork in the current game play, just animations. Quinn orders Valor to attack--Quinn throws a plastic Valor figurine causing the enemy to lose his ability to see from the shock he underwent. Its just the same thing.

So this is very important. What if you reworked Quinn and Valor to work together in the game, rely on their teamwork and at the same time be the roaming champion you wanted at the beginning and which is fantastic. What if Valor had a life bar that could fight alongside Quinn and when he is damaged enough he should stay up high in the sky resting (showing his shadow alongside Quinn) and leaving Quinn to deal with the enemy herself with some new abilities leading to a more evasive gameplay wating for Valor to be ready again but generally not as powerful when she is with her companion. That would make her more balanced, leaving Quinn vulnerable when she is alone, so her enemies can punish her.

I have some ideas about their gameplay teamwork. I could share them with you if you are interested of course.

Anyway, Happy New Year again!!

wtf is "gorilla" warfare? I think you mean guerilla warfare op lol

30cmOfTrueDamage1 votes

lel wtf. hahaha i dont know why i wrote that xD ofc i meant guerilla warfare. xD

MiTsuO Akai1 votes

I like these ideas but... Can we please just have our ult back.... That's all I want...

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