The biggest failure in this game

Melguador··3 votes·514 views

Do you know something that a lot of game have a makes them better? Diminishing returns. Who like to get perma cc to death (Mercs cant prevent that). No skills, no talent needed for doing that. Just throw all your cc and lock someone. Personnally, i think it's the biggest failure in LoL.

It's my opinion, it can be discussed, but sincerely diminishing returns helped a lot of games to counter that problem (if you think that's a problem cause I do).

7 Comments

TehNACHO2 votes

{quoted}

No skills, no talent needed for doing that. Just throw all your cc and lock someone. Personnally, i think it's the biggest failure in LoL.

Funny enough you mention this. Most targeted long range cc, which I'd argue are the only thing that really approaches a state of lacking talent, are getting phased out. Current iterations of this are either outdated and are likely to be reworked Taric, already reworked Sion, or have very certain prerequisites (Ultimate Cooldowns, for example).

Most forms of CC in newer champions are skill shots or AOE effects that need to be aimed and can be dodged, or require extreme proximity to utilize (Rek'Sai).

Melguador1 votes

I'm not talking about one cc in particular that is hard to hit, i'm talking about the concept of being perma cc by multiple cc. Like a fiddlestick fearing you followed by a silence, a leona ult then a stun and a ryze w etc.. I'm talking about the concept of perma cc which i think no talent or skills are required and shouldnt exist in the game.

TehNACHO1 votes

Except.

Fiddlesticks' fear and possibly the silence is exactly the outdated probably will be reworked CC I was talking about.

Leona's kit is either entirely dodgeable, or requires her to be in melee range.

Ryze has already been confirmed for rework.

Your specific example makes no sense under the context of up to date skills. I mean, yes you can still be perma CC'ed to a certain extent with more recent champions, but the vast majority of newer champions rely on skills that can miss or can be dodged, and don't tend to last long at all without major repercussions Bard.

Jamaree1 votes

Try would need a nerf if this was a thing, and we already do, it is just tied to a summoner spell.

FHMarshy1 votes

Most of the Hard CCs currently in game are skill shots that can be dodge.

Also, if you have problem with CC, take summoner 1, buy item 3140 or have your support prepare item 3222 for you :)

IcyPepper1 votes

How to Win a Teamfight:

Don't waste all your cooldowns and cc on the tank, save some of your spells for different parts of the fight while the adc shreds the tank

How to Lose a Teamfight:

Blow all your cooldowns on the tank at once, saving no cc for the carries once the enemy adc shreds your tank/frontline.

Sailor Mint1 votes

The reason why MMORPGs have Diminishing Returns is because a single crowd control effect can as long as 10 seconds.

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