Idea For Possible Zac Changes. {{champion:154}}

Mobuoyant·4/17/2019, 1:07:18 PM·1 votes·1,609 views

*Skip to paragraph 3 for the proposed changes.

I myself have been a large fan of Zac as a champion for a while now (since season 6/7 can't remember) and lately I had checked his win rate and currently it's at 47.16%, and to me this seemed like a huge problem, not only does his difficulty as a champion not warrant such a win rate, but the added fact that his win rate is still pretty low in low elo (where simple champions tend to thrive) makes this a huge problem. Don't even get me started on his win rate in masters+.

So, I have deduced why he is not a very good champion at the moment, his reward doesn't size up to his risk, I mean think about it his R (Let's bounce) can't actually be landed if he doesn't stun someone before hand and gameplay-wise his R is his only escape from the enemy when he jumps in, now consider the fact that his E can be incredibly difficult to land with all the dashes, spell shields, flashes, ETC that dominate league nowadays. This all would lead to the conclusion that his risk far outweighs his reward since as soon as he lands he is bound to get stunned and decimated - before you even start talking about his passive, do you know the likelihood for a revive passive to actually work when you're literally in the middle of the entire enemy team?

Finally, I my idea for a good change to Zac is to make the size of his abilities somewhat correspond with his physical size, for example when he gets big so does his W, E and R and when he gets small so does his W, E and R, this makes him a lot more reliable when it comes to creating plays since at the moment he gets bashed to the ground if he attempts to start a team fight and hits less than 3 people from the enemy team. With that said I don't really know how strong this change would be as I have no actual way of testing it, this is why I am here to ask you guys - the Zac community, to tell me whether this supposed buff would be able to make our favourite goliath viable again. My favourite part of Zac was when it would reach 30 minutes and he would be absolutely huge but then when you use your abilities they would literally be half his size and look stupid as heck.

Here are how the increased/decreased size of his abilities would look like at the moment:

**Q/Stretching strikes - **

  • Unaffected by health.

**W/Unstable matter - **

  • Doesn't get smaller.
  • If HP > 3750 then its' size is doubled.

E/Elastic slingshot -

  • If HP < 700 then it gets smaller by 1/4 (I'm actually unsure about this ability and how much it should decrease).
  • If HP > 1500 then its' size is increased by 1/4.
  • If HP > 2750 then its' size is increased by 1/2.
  • If HP > 3750 then its' size is increased by double.

R/Let's bounce - (The changes of sizes to this ability have to be equivalent to the ones to his E)

  • If HP < 700 then it gets smaller by 1/4 (I'm actually unsure about this ability and how much it should decrease).
  • If HP > 1500 then its' size is increased by 1/4.
  • If HP > 2750 then its' size is increased by 1/2.
  • If HP > 3750 then its' size is increased by double.

3 Comments

Timethief494/17/2019, 1:31:36 PM1 votes

This would likely feel a lot worse in pratice than it sounds in theory. You would always have to look at your health and might miss something due to getting just below health threshholds.