Proposed Solo Queue Ranking System Changes
I just want to start this off by saying, i'm coming into this post/discussion as a low level player. This isn't a rage thread or "this system sux i deserv plat noobs". I just want to voice my opinion and hopefully get constructive feedback on why it is/isn't a good idea.
Team Game
League Of Legends is a team game, you need your teammates just as much as they need you. That being said, the solo queue ranking system is meant for a team system. That meaning, you are playing with the same 4 people each and every game. You gain/lose a set amount of LP based on if you win/lose, which would be awesome if we had the same people in all of our games.
Solo Play
Why is my ability judged purely on a win or loss when I have 4 other people in my game who could leave, troll, or just plain play badly. I know this thread is going to get all kinds of responses like "Well if there's 5 on the enemy team and 4 others on your team that means there's more of a chance for them to have a troll, not you.". I do see where you are coming from but why do i have to queue and hope that i don't get a troll in my game? Why are wins and losses the only determining factor? Shouldn't there be a system to measure individual skill rather than team skill?
Proposed Changes
I'm not good with numbers or balancing or anything really like that, I just think the ranking system should reflect more on individual play with bonuses based on wins or negatives towards losses. Whether it measures k/d/a plus C.S. towers pushed etc. IDK. Again, im plain awful at things like that so maybe someone else could come up with something.
TLDR: League Ranks are meant for a team system, change lp losses/gains to reflect solo play as well.