Tristana Rocket Jump Invulnerability
I think Tristana with rocket jump invulnerability would be a huge plus on her, not only will she not get targeted. But when she kills someone she can jump safely away again.
I think Tristana with rocket jump invulnerability would be a huge plus on her, not only will she not get targeted. But when she kills someone she can jump safely away again.
HAHA
no
HAHA
no
Oh bugger off ya mook who can't see Tristana could at-least deserve some love so she's part of the half a dozen marksmen who get rotated around and not mainly the ones running Lethality Build abuse (
,
,
,
)
Oh bugger off ya mook who can't see Tristana could at-least deserve some love so she's part of the half a dozen marksmen who get rotated around and not mainly the ones running Lethality Build abuse (
,
,
,
)
Tristana has a 130% attack speed boost for 7 seconds.
Something about not abusing lethality?
I think Tristana with rocket jump invulnerability would be a huge plus on her, not only will she not get targeted. But when she kills someone she can jump safely away again.
Its sadly one of those B.S. formulas where the focus on tweaking common and 'newly released champions' more often and don't take the time to do any freshening up on some champions who see a average level of gameplay but get some serious feels of 'issues' around them.
Tristana has that "Maul the enemy in late game or Get wrek'd constantly lifestyle" that unless she gets a calm game till she's built up her insane lifesteal build(which technically plenty of champions could do it much better suck as god damn
,
,
and
, she isn't going to be able to outmatch plenty of other ADCs, especially with lethality building ADCs, unless she plays defensive early on and have a excellent jungler and support able to deny the enemy jungler and enemy team too many chances for all'in easy eats on tristana.
Even if her gag is a bomb she can stick on a enemy and auto to up the damage and a passive that gives her extra range on her auto and other abilities per level, the time it takes for her to get that range and 'necessary items' put her in the spot similar to a
, where the enemy team can simply quickly run away via innate move speed boost abilities(
and
), traps forcing you to walk around (
and
or just plain super EZ dashes (
and
)) and all they have todo is wait for Tristana's E un stacked bomb to detonate or her Q steroid to wear off, leaving her on a long cooldown, similar to the same strategy to deal with
and his W range and % health killing steroid.
Doesn't help either that
's W is also one of the few 'relocation' abilities that does not get a fast enough travel time to 'dodge' CC fields, that champs like

and so on have that can use it to quickly run past 'traps' before they are primed.
Some of the ways they could fix it is to remove the 'wind up' on the W and make the travel speed much shorter, so that a invulnerability would not be as necessary, but since it has such a delay it is way too easy for other champions to throw a CC down directly in her travel path or a damage nuke since its not exactly relatively easy to setup a R shot with tristana to 'relocate' a enemy till you land nor does it seem much of a point to try and do auto attacks and E bomb throws during the rocket jump.
[slayer-jinx-unamused]
Not to mention she SERIOUSLY needs some more mechanics to help her mesh as a marksman (crit effects on E plz!?) and maybe tweak her kit with some more to her passive and maybe some AD scaling, especially on her R atleast so it ain't a glorified knockback except when you play her 'super squishie' glass cannon AP build?