Garen need to be FUCKING NERFED!!!

Xeonix123··8 votes·725 views

his ult range reaches too far and does waaaaay too much dmg. His Q comes back really quick and does alot of dmg, it attacked 3 times at once like wtf was that. His regen is too much. seriously wth man he can super low and then come back in seconds with like full hp. riot, fucking nerf garen please. this is bullshit. Garen <---FUCK THIS GUY RIGHT NOW. summoner 11 summoner 14

10 Comments

redniwediS3 votes

All three things you just complained about are unchanged from before the last patch...

His ult damage is the same as old Garen, there's just a single person it does true damage to. His Q damage and cooldown are the same as old Garen. His passive heals for the same amount as old Garen.

pripustas1 votes

I agree. I had multiple Garens on enemy team, and every time they just dive backline, while I'm diving theirs, and Garen wins 1x3 every time while his backline is focused on me. Same thing with Darius.

Critmaster Garen2 votes

{quoted}

I agree. I had multiple Garens on enemy team, and every time they just dive backline, while I'm diving theirs, and Garen wins 1x3 every time while his backline is focused on me. Same thing with Darius.

this is just gold.

youre literally spelling out what youre doing wrong and youre still not realizing it. its typical in bronze and silver for front liners to jump into each others back line instead of peeling for their own team. its exactly the wrong thing to do against garen.

his ult range is melee by the way. its just that once the animation starts, its going to hit you even if you flash out of range or use some other mobility tool to get away. it will just hit you at your new location. if it wouldnt, he would never get an ult off.

many abilities in the game work like this. for example once the w animation of tristanas jump started, you cant prevent her from jumping away. even if you cc her.

pripustas1 votes

Ohh, I didn't know that AD Wukong is supposed to stay in backline and be a meatshield. Pls don't.

Critmaster Garen1 votes

{quoted}

Ohh, I didn't know that AD Wukong is supposed to stay in backline and be a meatshield. Pls don't.

your ult could have probably saved your teammates then, by stopping the garen in his tracks. or you could have built a randuins and slowed him when he tried to get past you. and you could jave juked him with your clone when he would try to fight you. there are enough options.

pripustas1 votes

You really think that using multiple ults, items, and needing 4 people to stop 1 champion is good? WTF?

Critmaster Garen1 votes

{quoted}

You really think that using multiple ults, items, and needing 4 people to stop 1 champion is good? WTF?

you dont need multiple ults. but one and a couple of item actives. yes. i dont see the issue. after all garen probably needs multiple item actives to get to a target and stick, in addition to flash and the help of his team most of the time.

excuse me princess if you have to expend some resources to kill a champion without him ever reaching anyone on your team.

a champion like anivia or something like a varus ult alone could block him out of a fight. dont exaggerate the amount of efford it takes to kite him. but if your team doesnt have that, you need to itemize into a way to deal with him. there re so many items with slow actives, its almost getting stupid. you have enough choices.

or do you think its too much to ask to adjust your item build according to your opponent?

pripustas1 votes

I think wasting everything on one enemy champion is unfair. Even if garen doesn't kill you and dies, you can't fight 4x5 because you have no skills up.

Critmaster Garen1 votes

{quoted}

I think wasting everything on one enemy champion is unfair. Even if garen doesn't kill you and dies, you can't fight 4x5 because you have no skills up.

you dont need to waste everything. dont exaggerate. you just need coordination and rotate your shit properly.

ReshiKillim1 votes

Ult range is actually the same, Q is on the same CD it used to be. His heal didn't get changed. The features in the rework were true damage, lowered mobility and less early game tankiness.

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