play him (or her? Who knows? :D),
neither it is they
anyway, shall we start from the top? -
Pros / Cons
Pros:
-crazy good dmg after buying bloodrazor (jungler item)
-game turning late game
-possible game winning ultimate
-good ganking potential
-nice counter-jungle potential
-tank shredder
-nice at dueling ppl
Cons:
-no hard initiation
-very squishy early
-bit lower dmg than the average junglers EARLY (only early)
-possible game losing ultimate
-hard to play, if behind
** Ghost**_ instead_ of flash is atm better i think bcs it gives you a lot more opportunities to get the game rollin, since you can gank, counter-gank, counter-jungle, and do all the more agro things really often since this spell is giving you the extra safety with a fairly low CD.
How to play kindred (early game)
I always start bot side, on blue side go for wolves after red, then blue and look for mark. If the mark is on chicken and your mid is pushed in abandon it, otherwise go for it all the time! On red side blue -> gromp -> wolves -> mark. After taking/contesting mark always move on for the other buff (the first mark spawns at 2:30, so u can take 3camps pre that). After this you have to adapt to the circumstances.
**Ganking & Passive usage
**
Passive:
So, the way it works is you mark some1 of the enemy team, and after an 8sec delay it completes. After killing/assisting the marked target you gain a passive stack, which gives you dmg on hit. Keep in mind that you cant mark some1 while being in combat, and that there is a 90sec cooldown on this passive.
Usage:
- Pure pressure: if an enemy is pushed up and u mark them they will change to a lot more deffensive playstyle.
-Ward bait: if you know one of the enemy laner haven't warded yet, then go in his bush, mark him, and most of the time he will come to you, creating a perfect sandwich for you and ur laner. Keep in mind that this trick works mainly on top lane.
- Late game: in the late game you wanna mark a melee enemy/hard initiator (example: vi, maokai, zac), since they will dive ur backline and most likely die, giving yoj extra power. I like marking the enemy jungler a lot of times, if the enemy laners are playing really deffensively and i am looking for counter ganks.
- Pre ganking: If you plan on ganking an aggressive enemy lane mark him ~40secs earlier than you do so, bcs they will play deffensively for a while, a bit later they will forget about you and go agro again = free kill/kills bby
Ganking
The best ganking combo is: get in range of ur enemy AA->Q just as the AA animation is ending->AA (with cancel is an instant AA->SMITE->E->W->AA->Q->AA (using the animation cancel EVERY Q)
**Team Fights
**
In the late game when you have more than 10stacks, black clever and maybe even a dominiks/mortal reminder PLEASE HIT THE TANKS yes!!! TANKS!. Under this I most certainly don't mean that you should prioritize a full tank maokai above the corki mid, but if a tank engages on your team you can legit melt them down like crazy in like 5secs, puting your team in a huge advantage.
Mark system - memorize this! as of 7.5
Mark tier system :
WOLF MARKING After 70 seconds ⇒ 50 seconds of having no active jungle mark, Wolf marks an enemy jungle monster for 5 minutes ⇒ 3 minutes
BIGGER PREY Possible camps for Wolf’s jungle marks have been updated, based on how many stacks Kindred currently has. At the indicated number of stacks, Wolf can mark:
FIRST TIER Rift Scuttler, Crimson Raptor (with 0, 1, 2 stacks) ⇒ **Rift Scuttler **(with 0 stacks)
SECOND TIER Crimson Raptor, Gromp, Ancient Krug, Greater Murk Wolf (with 3, 4 stacks) ⇒ Rift Scuttler, Crimson Raptor, Gromp (with 1, 2, 3 stacks)
THIRD TIER Red Brambleback, Blue Sentinel, Rift Herald, Elemental Drakes (with 5, 6 stacks) ⇒ Red Brambleback, Blue Sentinel, Ancient Krug, Greater Murk Wolf (with 4, 5, 6, 7 stacks)
FOURTH TIER Baron Nashor, Elder Dragon (with 7+ stacks) ⇒ Rift Herald, Baron Nashor, Elemental Drakes, Elder Dragon (with 8+ stacks)
Buff > Camp > Scuttle, if your on the opposite side early bank or as you KNOW they WILL go for your mark counter there jungle on the side your on.
when you mark a target for a gank mark around the middle of the river by the time your at the lane it will proc giving them no time to position for safety.