Tweaking the bug - Kha'Zix

Xa3k·2/4/2015, 3:04:49 AM·1 votes·804 views

Since the nerf after nerf after nerf for Kha'zix whilst simultaneously buffing or reworking many champions he has drifted off the chart a lot.

I propose a few tweaks to remedy this, and I say tweaks instead of buffs for a reason, I don't want him to be simply buffed, I want him to have the options of better playstyle at a consequence. the basis of the information I provide has been concluded from a comparison of many other champions, though the numbers themselves are just an example.

** Passive - Change the 50% AP Scaling for 15% Total AD.**

I see absolutely no harm in giving this a slight buff, It's a small number that will only really reward those who build him as an assassin still.

Spike Racks - Now heals 10% of missing health, This increases by 1% for every 50 armour or 50 Magic resist he has.

This is to allow those that still want to build him as a tank to do just that. But slightly nerfing him when he is build as an assassin, since if you charge in and burst them down straight away like normal you will lose out on a lot of healing. A trade I would happily make for him to receive a buff somewhere else, I chose this path so as not negate his ability to build tanky and not follow typical direction other champions have been designed by giving him the utility to be overpowered in both aspects.

Evolved Spike Racks - Multiple explosions can now hit a single target, but each explosion beyond the first will only deal 30% damage. If Khazix is within the explosions he will also be healed for an additional 30% per explosion. Explosion radius now scales with the distance the projectile(s) Have traveled.

At 50-100% distance the explosions have the same radius as they do currently. Anything below 50% the radius will be scaled down, until it reaches the point where all 3 Projectiles will definitely hit the same target, it loses it's area of effect damage in exchance for 60% additional damage and healing, the healing radius stays the same throughout. This goes with his theme as a void hunter, isolating his damage output to a single target by being in their face in dangers way.

Evolved Wings - Can now apply his passive on multiple targets and will also refresh his passive each time it's cooldown gets reset.

I see this as a fantastic re-introduction of ability based passive application, but this time he is required to go balls deep and pull off some risky plays to use it when it will be most effective.

Evolved Active Camouflage; re-named to "Evolved Assault" - Now, each time kha'zix enters stealth, for the two second duration the next enemy Kha'zix attacks will instantly be classified as Isolated regardless if they have allies nearby for one second. The internal cooldown has also been reduced to 0.5 seconds. But, using his Q ability on a target who has been forced into isolation will increase it's cooldown by 2 seconds.

This allows Kha'zix to have more of a role in teamfights, giving you more options on how you chose to use it, but causing you to have to think more about it. The internal cooldown has been reduced to make the player do just that, Since the isolation benefit can only be exploited if his Q is off cooldown, Does he choose to enter stealth, Isolate a single target in a team fight and quickly make an escape using the rest of this abilities stealth? Does he choose the more risky option of isolating an enemy, waiting for his Q to finish cooling down, then staying in the fray to isolate another enemy? Do you burn all 3 just to reposition? It's up to you now.

In my personal opinion I think this would be the best format to adjust Kha'zix, Instead of straight up buffing him, give him better options to reap greater rewards depending on the situation, keep his kit the same, but force him to trade something for the reward he wants at every situation he encounters. Bring back his need to think about what he evolves instead of picking the same three every match. I mean this is the entire structure of his play style isn't it?

6 Comments

Nahui2/4/2015, 3:18:42 AM1 votes

So just take all of his damage. . .and increase it? That was the point of the nerfs, so he couldn't blow anyone and everyone up. Evolved wings resetting his passive makes his reset mechanic extreme, especially that his passive will now scale off his total AD. And then when he ults, that passive is back up with a massive q nuke to back it up. All kha zix would do is build straight assassin and do more damage than ever.

BluePolarizer2/4/2015, 4:29:34 AM1 votes

Great changes that lets him keep up with the cancer champs out there. Kha'Zix is a high skillcap champ that can jump walls, like J4. Unlike J4 he has no armor penetration steroids, is extremely squishy and has no CC. If Kha'Zix has no damage, there's no reason to play Kha'Zix instead of J4 or Vi who deal more damage, are extremely tanky, have armor penetration steroids for tank busting and to help the team, and have hard CC.

BluePolarizer2/6/2015, 2:59:45 AM1 votes

I believe doubling the slow on the passive when the target is isolated would be a good change on top of all your current changes. That way, the isolation passive is used for something more than Q.