Kayle: Fun and Healthy?
Hiya! I'm a plat 3 support and jungle Kayle main enjoying a very solid ranked season on my favorite Champion! After she came into popularity As a counter to the assassin meta and was subsequently beaten with the Nerf bat for 2 months straight Kayle has finally settled into a balanced place in the solo que meta. Competitivly Kayle is suffering from an identity crisis as a poorly scaling lulu with a less forgiving build path and ultimate, but that's another story for another thread im sure.
The problem with Kayle right now is a simple one, despite all of her weaknesses, Kayle will inevitably always preform well against a certain subset of champions (mainly assassins) regardless of the skill level of the players in the matchup. So if and when Kayle inevitably becomes popular again, the balance team will be forced to destroy her because no matter what stats they tweak Kayle will never be "healthy"
The unhealthy playstyle comes from Kayles bianary pattern of engagement. If you find yourself weaker than Kayle your only choice is to simply not get close to her, elsewise you will be slowed and fire sworded to death. If you are a short range all in champion lacking in CC and Kayle gets ahead, you can't do anything against her. Diana, Kat, and Zed come to mind as champions who simply lose against Kayle.
On the opposite side of the fence, this binary playstyle can leave Kayle players feeling frustrated and without options in matchups where Kayle is significantly outranged. Xerath, Ziggs, and Lux come to mind as matchups that Kayle players have no options in outside of a flash forward to even so much as deal damage to their opponent in lane.
The fix? Make Kayles Q a interesting skillshot that thematically fits her instead of a short range point and click damaging slow that is just an arbitrary big real ball visually!
1 other point for discussion. There is nothing more frustrating in a game as a Kayle player than having your E go on cool down at the wrong time. Since Kayle must have her E active to deal damage, it can be frustrating when a fight lasts longer than your Righteous Fury and you simply die because of it. Kayles E being a toggle type ability like Jinx's rocket launcher would open up a lot of interesting build paths as a mana mage or even ad carry build, it would be nice to not have CDR forced down our throats as the only viable build path.
Oh yeah, can we make Ludens Echo charge with Kayles E autos while we are overbuffing her Riot? Pls.
Thoughts Kayle players and haters? Let's talk about our favorite Guardian Angel!
) gives you a lot of utility, and the enemy team is unsure who to focus as you have % armor and mr reduction to spread around. I don't really see the point in the Q change, it just looks like more removal of targeted abilities for the sake of removing them, which I'm tired of seeing. I don't want to see it turn into a slowing version of a morgana Q.
Also, Kayle's E has a downtime early on for a reason, you're saying you're worried about her being too hard to engage on and that she needs to buy CDR, but then you bring up the idea of it being a toggle and mana intensive?