Custom Gamemode - QuinnBall
The concept of QuinnBall is quite simple; on Howling Abyss "score" by getting your Quinn across enemy lines, onto the enemy fountain. Each execution is worth 6 points, where-as a death that garnishes kill credit is worth 3 points. Each team must pick 1 Quinn and 4 line men, which can be any combination of other champions. Quinn can ONLY build items that are leading up to or have movement speed. DMP Counts and any actives that give movement speed are also in this criteria. Everyone else can build whatever they want. Play to score-limit or time-limit.
Thoughts on this or would anyone like to play some QuinnBall?!
is still the go-to sort of stuff?