Custom Gamemode - QuinnBall

Wayne Brady··1 votes·857 views

The concept of QuinnBall is quite simple; on Howling Abyss "score" by getting your Quinn across enemy lines, onto the enemy fountain. Each execution is worth 6 points, where-as a death that garnishes kill credit is worth 3 points. Each team must pick 1 Quinn and 4 line men, which can be any combination of other champions. Quinn can ONLY build items that are leading up to or have movement speed. DMP Counts and any actives that give movement speed are also in this criteria. Everyone else can build whatever they want. Play to score-limit or time-limit.

Thoughts on this or would anyone like to play some QuinnBall?!

4 Comments

ShadWooo1 votes

I like it but I see major problem with the concept. As long as Quinn player doesn't need to stay close to other players and he can play on his own, he can easily get to the fountain alone after single ace or just one chaotic tf using R+F behind t1 tower.

Wayne Brady1 votes

The idea would be to pick good champions specifically for stopping Quinn. It's probably far fetched but a meta of sorts could form with strong champions for stopping someone who has the capability to do that on certain cooldowns. Elise/Hecarim with especially long gap closers come to mind. Keep in mind that she's also going to guaranteed get hit by T2, so her ult speed is only going to last so long.

Thank you for feedback! :D

Wayne Brady1 votes

A little more came to mind after writing this, lol. I originally came up with the idea trying to do it in a game of ARAM with Quinn. Even with the team not knowing specifically what I was doing, it wasn't an easy task; just to clarify why my stance is the way it is.

Lord Malpercio1 votes

Only items that get movement speed?

Sooo... item 3117 item 3142 item 3814 item 3147 item 3087 item 3078 is still the go-to sort of stuff?

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