Some potential Skarner changes for consideration.

LordSkeletor4·12/10/2019, 12:01:59 AM·1 votes·1,914 views

Think of these as more guidelines as to what would make Skarner a more fun and interactive champion to play(no true damage or dashes I promise). I wont go into base stats because that is for someone way over my pay grade to figure out.

Passive: When Skarner stings and enemy with his tail He will apply Crystalline Venom burning the target for either a flat amount over time or for % of their max hp as magic damage with some healing possibly tied to this.

Q: Think the Xin Zhao W but with less range, Skarner swipes with his claws and then stabs forward with his tail. Does not apply on hit effect, enemies hit by the first swipe take reduced damage from the second.

W: Kept pretty much the same but perhaps with a flat MS bonus rather than ramping. It could be changed from a shield into damage reduction but most people I've spoken to disagree.

E: The same as the current E but He stabs forward with his tail applying a slow which can be followed up with a stun by staying in range of the target for a short time.

R: His ultimate doesn't need much changing, its his most useful ability. Skarner has to choose his moments carefully when He uses his Ultimate and enemies need to play around it lest they run the risk of being picked off or summoner 4 Ulted if caught out of position.

Damage ratios and cooldowns are things I am certainly not qualified to discuss so I will leave that to people smarter and more talented than Myself but I do believe his hybrid AD/AP fighter style would be very missed it were to be removed. All I do know for certain is I have enjoyed playing Skarner no matter what state He is in but an update to his kit and visuals would certainly make things much more fluid and enjoyable for everyone, whether they be Mains,up and coming Skarner one tricks or just people who see him as one of the rough patches in the game that is yet to be cleaned up. He has been a mess for a long time but having seen the great work done on all the other reworks so far I'm hopeful Riot can get Skarner in a good place for once in his existence.

Suggestions,edits and criticism are welcome.

2 Comments

Shahamut12/10/2019, 12:31:19 AM1 votes

I am still of fan of the laser from tail, not sure if you meant to remove the laser for just a tail stab. But if so, I prefer the ranged laser to help get to ranged champions.

WoonStruck12/10/2019, 4:38:44 AM1 votes

Keep him how he is, but add a base shield to his W and redistribute his stats from spires to his base stats/kit.

Take the CDR on Q and E away from the abilities and make it his passive again. Or give him a new one. Anything really.

Oh, and add some base damage back to his kit. Holy shit his bases are so garbage.