Introduction of an achievement system
A great part of the whole playerbase, myself included, are playing this game as a core- or casualplayer. We rather simply play the game with friends, wanna try out champs and play some ranked games every now and then, since we don't have the same competitive drive as the more hardcore players do.
So to keep the game fresh and give the more fun-oriented players a new drive, I thought that riot could introduce an achievement system, rewarding the players primarily with exp and secundarily with blue essences, this would also mean a lot to new players to catch up while having fun doing so.
So the achiement system I thought of would look something like this:
- Separate tab next to the loot tab listing up all the achievements, greying out those that haven't yet been achieved.
- The achievements would be then separated into three ranks: easy, intermediate and hard.
- the easy achievements should be achievable with A.I.-Games, so that new players get a motivation, since many new players are afraid of pvp against smurfs.
- each easy achiement gives 100 exp, intermediate 200 exp and hard 500 exp
- if you complete all easy achievents, you will be rewarded with 1000 blue essences (3000 intermediate, 5000 hard)
- achievements could also be encouraged for players to care more about vision control (e.g. place/destroy x wards)
And as an absolutely neat bonus, add some special challenges that are hard to pull of but reward you with exp/blue essences. For example: win the hunt (rengar vs kha' zix showdown), pull off the blitzcrank hook into kalista ult combo, successfully do an insec etc.
What do you think about it? I know most ppl here in this forum are rather hardcore and don't want to have players trying it out in their own games, but be mindful to all the core- and casualplayers.
I'm open to more suggestions, and hopefully a rioter sees this and thinks about it.
Cheers, Rapidfire