Poppy

EmotionlessBeast··1 votes·727 views

I need contact with someone responsible for balancing the game. The issue is simple, you reworked Poppy into being useless. Her ult is good for rejecting people from a teamfi...no get out... You just lose kills from this skill. I want to slam my opponent wherever I please not TO THEIR BASE!? HOW DOES LAUNCHING THEM TO SAFETY HELP ME?! I didn't unlock her all those years ago to boot one person from a team fight and then kill the other four. I chose poppy so I could 5v1 as a tank. Now she is just worthless CC. Not even good cc....

13 Comments

BeatzBoyFTW4 votes

You can just admit that you do not know how to play Poppy. Simple as that. Or else, what other reason is there for her being constantly pick in competitve play.

EmotionlessBeast1 votes

Because now new people can use her to make their life a bit easier and not actually have to be skilled to play poppy. I can still use her she just sucks compared to before.

Friendly Ram2 votes

she has 4.5 forms of cc, has amazing teamfighting and can easily turn a 5v5 into a 5v3.

EmotionlessBeast1 votes

4.5 forms of bad cc still only equal one good cc. Turning a 5v5 into 5v3 is not the tanks job, it's to take the damage.

AnonymousPoro2 votes

The issue is simple, you reworked Poppy into being useless.

How is she any less useless than before the rework? Hell, the rework made her not only better, but added made me fall in love with her, both kit-wise and lore. Her new kit currently has

  • A MR/Armor boost plus a AoE effect that blocks dashes
  • An ult that can change the tide of a teamfight(ex: Hitting the enemy ADC and/or tank away)
  • A passive that gives her a shield plus range

Her old was very fun(loved forcing enemies to burn their flash from an ult tower dive), but the new one not only adds a lot more utility and tankiness, but kept a portion of her old damage along with it.

I want to slam my opponent wherever I please not TO THEIR BASE!? HOW DOES LAUNCHING THEM TO SAFETY HELP ME?!

Well, it keeps yourself and possibly if they're chasing, or send a carry far away from their team while you pick off the rest of their team.

I chose poppy so I could 5v1 as a tank. Now she is just worthless CC. Not even good cc....

So, in your book, a stun, a knockback/knockup with possibly huge range, and an ability that blocks dashes whilst speeding her up is not good CC? I think you might be playing new Poppy incorrectly, mate. And I doubt you could 1v5 a team when her old ult ran out after she's killed her target.

EmotionlessBeast1 votes

Old poppy could reach 1k-1.5k base ability damage, she basically one shot most squishy enemys, and then 3 shot tanks. I got about 3 kills off before ult ends, and when there's two enemy's left they can't kill you because poppy. As I told the other guy YES all that cc is minor and very worthless. The rework made her easy to use for new players who didn't want to use her as an AP 1v5 cannon.

Odd Gnome1 votes

Ult the enemy team front line. How's a tank supposed to peel for the carries if they're in their base?

EmotionlessBeast1 votes

By using flash to pop right back up to you, like anyone else you ult.

Ralanr1 votes

Ok, now their flash is on cooldown for about 5 minutes.

Lycanoon1 votes

When you use her R...it better be in team fights...if it isn't in a team fight, your opponent better be damn near close to death and your Q/E better be cooled so you have the element of surprise on your hand.

When you play poppy...remember 3 important things:

Poppy needs DAMAGE! Poppy needs GOOD PEELING capabilities! Poppy is Poppy. People hate her and avoid walls when they come in close proximity to her.

A buddy of mine dedicated an entire account to that champ...PoppinUrPoppy Look... She's VERY easy to play, and her kit isn't that bad. The only person you should be flying back to base is the one person that can really cause you problems...and that's either the fed ADC or the Support. If you waste that ULT on the tank, you're pretty much asking to get thrashed. Point. Case. Game.

Edit: I'm no pro with poppy...but it doesn't take a genius to figure her out.

EmotionlessBeast1 votes

She isn't hard to use nor did I say I couldn't play her. The fact is she is a terrible tank because she is using a support kit.

EmotionlessBeast1 votes

I seem to see many of you countering the ult with team fight garbage. If you are a tank and you are ramming an ADC out of the team fight chances are the enemy team is now behind you slaughtering your team. Thing is poppy is a tank, and as such her job is to absorb damage and dish it out. Right now she tanks some damage dishes out ok damage and does a bunch of MINOR cc's which is useless CC. first of all you have to land her CC which is highly difficult because not many people are foolish enough to get pointblank rekt by simple dodge able skills. Her R is HIGHLY visible with the windup, you're not nailing a good ADC with it. If a tanks job was to force players out of team fights blitzcrank wouldn't pull them to him, singed wouldn't flip people behind him and nasus wouldn't cripple them. Heck even Mundo cripples enemy's and drags them all in. Mumu slows/stuns. Etc. A good tank holds enemy's near them so that the team can fight safely. I loved old poppy because even if her kit wasn't that great I could at least use my R on the support which basically gave me 6 seconds of godmode. So I could crush the enemy team or make them scatter.

Ralanr1 votes

{quoted}

I seem to see many of you countering the ult with team fight garbage. If you are a tank and you are ramming an ADC out of the team fight chances are the enemy team is now behind you slaughtering your team.

Why the hell would you aim for the enemy ADC with her ult? You want them dead, but it's their frontline that prevents it. You use her ult for knocking out enemy tanks and/or fighters in teamfights so they don't have a front line.

Or you can just use it without letting it charge and knock them up for a few seconds. This allows you to reposition them to get knocked into a wall.

Thing is poppy is a tank, and as such her job is to absorb damage and dish it out. Right now she tanks some damage dishes out ok damage and does a bunch of MINOR cc's which is useless CC. first of all you have to land her CC which is highly difficult because not many people are foolish enough to get pointblank rekt by simple dodge able skills.

You can't actually dodge her slam. There are a few cashes (such as going untargetable) but it's pretty much a point and click ability.

**Her R is HIGHLY visible with the windup, you're not nailing a good ADC with it. **

For counterplay and again, do not aim for the ADC.

If a tanks job was to force players out of team fights blitzcrank wouldn't pull them to him, singed wouldn't flip people behind him and nasus wouldn't cripple them. Heck even Mundo cripples enemy's and drags them all in. Mumu slows/stuns. Etc. A good tank holds enemy's near them so that the team can fight safely.

See there are two kinds of tanks (which both Mundo and Nasus are not. They are juggernauts and have less CC than Poppy), Wardens and Vanguards. The basic difference is that Vanguards initiate teamfights and cause chaos for the enemy team (Sion Zac and even Amumu are Vanguards for their initiation mechanics) and there are Wardens, which are built more about protecting their team from enemy engages (Maokai Shen and Galio are Wardens, but in my experience there are many Vanguard tanks that can work as Wardens).

Poppy is a Warden. She's built around preventing threats from harming her team. She does this with her W and ult.

I loved old poppy because even if her kit wasn't that great I could at least use my R on the support which basically gave me 6 seconds of godmode. So I could crush the enemy team or make them scatter.

What you loved about old Poppy was the most toxic and unfun mechanic the game has ever seen. Perhaps league isn't the game for you?

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