Ahri changes seem unbalanced. Update her in game stats to represent her current stats.

RanmaKei··3 votes·1,051 views

Please explain these changes, here is the before (July 8th) and after (Feb 20th) changes: Notice they buffed the AP on the orb of deception as the only real buff. The Fox Fire was reduced by 56/1% and the Charm is almost equivalent in damage as it was before with the removal of the 20% damage modifier. Ult doesn't appear to have changed. The passive is slightly different as well as some other reductions in range. How is the 4% increase a compensation for DFG (20% damage amplification)

Before DFG Removal Orb of Deception: MAX. DAMAGE TO THE SAME TARGET: 80 / 130 / 180 / 230 / 280 (+ 66% AP) Current Stats Orb of Deception: MAX. DAMAGE VS SAME TARGET: 80 / 130 / 180 / 230 / 280 (+ 70% AP) [4% increase]

Before DFG Removal Fox Fire: MAX DAMAGE TO THE SAME TARGET: 80 / 130 / 180 / 230 / 280 (+ 65% AP) Current Stats Fox Fire: MAX. DAMAGE VS SAME TARGET: 64 / 104 / 144 / 184 / 224 (+ 64% AP) [56/ 1% decrease]

Before DFG Removal Charm: MAGIC DAMAGE: 60 / 90 / 120 / 150 / 180 (+ 35% AP + 20% more magic damage modifier for 6 seconds) Current Stats Charm: MAGIC DAMAGE: 60 / 95 / 130 / 165 / 200 (+ 50% AP) [+20 /+15%/-20% modifier] In essence about the same damage as before if not less because the modifier likely would have produced more damage when combined with other skills.

Before DFG Removal Spirit Rush: MAX DAMAGE TO SAME TARGET: 210 / 330 / 450 (+ 90% AP) Current Stats Spirit Rush: MAX. DAMAGE VS SAME TARGET: 210 / 330 / 450 (+ 90% AP) [no change]

Her damage output is LESS then it was before the DFG removal (except for her Orb which was buffed). Playing her now with the damage reduction you really notice that she can't really compete with other mage's not to mention assassins. At the very least we need to make her damage bar represent her realistic damage output. Her percentage bonus that used to be on her charm was what made her an assassin and provided MORE damage then the charm is now when used with her other spells. Now she is just a mage with high maneuverability. I played her a lot before we had any changes, and while the majority of the changes do not bother me I feel she is lacking something because she is not as fun to play anymore.

http://i.imgur.com/7qDfBFY.jpg

Personally I feel that her being an assassin fits in with her play style and lore background more so then it does being a mage.

10 Comments

Ahris Secrets1 votes

Very Nice.

Agreed also.

Talamare1 votes

What are you in the wrong place?

We don't ask for buffs in these forums! If Ahri can't compete with Zed, then ask to nerf Zed!

RanmaKei1 votes

I never asked for a buff, I just wanted people to explain how the changes are any different from before. Aside, from the Q increase the rest of the spells seem similar.

Lumus Avatar1 votes

Let me see if I understand you (I haven't gone to surrender@20 to get the story yet)

After they removed DFG, they gave Ahri bonus MS while her Q is in the air, and changed all her spells damage and scaling.

Now, they have reverted most of her spells damage and scaling back to before the rework, with the exception of leaving the 20% increase from landing charm out and leaving the speed boost from Q in?

Well. If I have this right, that's not so bad. Ahri didn't even need a DFG to excel, she was well balanced. After they removed it and changed her, things went all to hell. I'm going to check surrender@20 and see if I have this right, but, for the moment, it sounds like a good thing.

stuartk111 votes

Ahri is actually considered to be a very strong mage right now. Granted though, mages are currently weak without another 120 AP item, but there are some really good ones, such as Ahri and Xerath.

RanmaKei1 votes

She was strong when they increased her stats right after the DFG removal. But it wasn't very long until they reduced her magic dmg on fox fire by 30 points, her range on W and R and increased the mana requirements on her Q. I always found that ahri would drain mana faster then other mages. her charms costs 85 mana! it only takes a few spells before you've depleted your mana pool. It seems to me that her E is expensive for what you get from it. just look at aniva's, annie's E. Aniva is similar in cost (50-90 mana) yet it has a 200% modifier, and annie's is cheap (20 mana) yet provides a modest amount of protection and dmg.

Talamare1 votes

85 mana isn't even a lot

Spicay1 votes

{quoted}

85 mana isn't even a lot

This.

People always say "hurrdurr 85 mana I can't even be using my Charm in lane!!" when in reality 85 mana is absolutely nothing and completely worth throwing out when you get an opening.

Ahri's mana is actually pretty good, assuming you're not just literally spamming spells every second for no reason.

RanmaKei1 votes

I use her Orb right after her Charm and if I'm in range I use the Fox Fires. That expends about 200+ Mana at lvl 1 for each spell. That is about 50% of her total mana pool at lvl 3 (400 Mana)

Cassiopia uses about 130 mana for her Q+E+W. That is about 29% of her mana pool at lvl 3 (459 Mana).

Cuz19721 votes

Ahri is comically strong right now. Seriously, expect nerfs.

More from Gameplay

More by RanmaKei