OK guys enough with this trend of "this game was balanced for china"
I admit, this game is a balancing nightmare, it always feels unbalanced. i also admit that this game lost a lot of its magic through years and seasons. but i think we should have to come to the conclusion that this game was never really balanced a long time ago. There always was a balancing problem in this game , just the fact was that there was not enough game features to have balancing problems with.
I admit , this season, reworks were trash.
but they never truly were all sucessful (i miss you old
)
and i also admit that they add mobility on EVERY rework, even champion with little mobility.
(well RIP
)
I admit they tried to make the game more fun (mobility is fun)
but ended up making it unfun for everyone.
(Why do tanks must have a dash ? Why do you give mobility in the first place ? all thoses question they never asked themselves)
I admit riot have to think of why they instinctively chosen those solutions.
But , they never balanced the game for the chinese server. nor did they balance it for any region.
they try to balance it for everyone. so they use statistics, because it's almost their only tool to balance their game.
TBH it would have been better if they balanced it with the idea of keeping it fun for everyone, but that's their choice, you might believe it's wrong , but they are the ones who decide in the end.
Also riot , if you ever read this, giving a champion with damages and cc more than 3 tools to avoid damages (mobility, shields, sustain) NEVER made any champion balanced ;)
