Let's talk about ARAM
Disclaimer: I know I might come off a bit whiny during this, and if I do I'm really sorry! 
I personally love ARAM I think it's a great secondary option that brings a change of pace to the game. I, despite some champions I get stuck with, love the randomness of what you get and the comp you get, however, I do think ARAM could use some order to it. In summoners rift we're expected to have a marksman, support, tank, mage, and assassin or bruiser of some kind, right? I was thinking that what if for ARAM we had the same basic principle of your team of five (essentially) getting one type of class. So you could have a
,
,
,
, and a
. This way you wouldn't be forced to play fifteen or more minutes with or against another that's outrageous. Just today I played in a team with four marksman (
,
,
, &
{ap}) and a
. I'll admit the other team got some great team fights in, but our poke and wave clear pretty much canceled out any team fight they won. It ended up being a rather boring game despite winning...
I think adding a little order to ARAM would help in the following ways:
- It would help prevent people from saying "GG we lost." the second the game loads up.
- Giving the player more strategic control.
- I honestly just think it'd be more fun!
[1] I recall one specific incident where our
afked in fountain going on-and-on about how we lost from champion select and refused to play the game. His attitude eventually drove two others to afk as well leaving only me and our
to try to hold our turrets. He spent the entire game talking about how we were foolish for even trying and that someone like me with only 500 or so wins wouldn't understand how the "ARAM meta" worked. I think the entire thing was ridiculous and I was forced to waste 15 minutes, all because someone felt the teams were unfair.
[2] I think at the moment ARAM is just about careless fighting which contradicts what is expected of league players. We talk about team work and synergy, and ARAM really makes those two things hard! (And, I understand that that added challenge can make ARAM really fun, but most of the time it's a real pain.) I believe that if there were set roles in the game then things like the health relic wouldn't be fought after so much. (And lets be real there are times when someone "steals" the health relic and it pretty much puts you on tilt.) I think a more organized ARAM would help prevent this predicament.
[3] I really do love ARAM like I said before, but I do think some of these changes could make it more fun. I'm not saying that every team would always have a marksman, support, mage, assassin, or whatever -- but that one of each role would make the game better. -- As a side note, to make this work I think the whole having to own the champion in order to trade it should be removed. That way it doesn't limit what roles you might get "forced" to have. This would also allow people to try new champions and their kits.
Final Note: I really hope this wasn't too boring to read, but I thank you for taking your time to do so. If you don't agree with me then I can understand why, for starters this last couple of months has introduced to us a LOT of changes to us players, so another thing that'd change may not excite you. My only hope in writing all of this is the chance that maybe something could be done. It's not an urgent matter or anything, but it is my two cents. And well, you'll never be heard if you never speak.
Have a great morning/evening/night!
-- Faxxity
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