[Swain Rework Idea] Experiment

K1ng1nTh3N0rth··3 votes·1,085 views

Hello Everyone,

Much like my fellow Community Members, I love to complain about how Papa Rito does things. Instead of complaining, I decided to put myself in their shoes and try to rework one of their upcoming champions. I have to say, it is much harder than I thought. Below is a brief description of how a reworked Swain can have his abilities modified.

My objective with this experiment was to combine Swain's current defining characteristics (spell vamp, Ravens, DoT's) and a tactical/strategic kit. "A tactician is a person who uses a carefully planned strategy to achieve a specific end". To me this includes buffing allies, recon, attacking, flanking, ambushing.

Passive - Corvian Tribute - Auto Attacks consume Marks left by the Ravens, dealing magic damage (Based on AP). Consuming marks restores a small amount of mana (Level Based).

Q - Ominous Assault Swain sends a spectral representation of Beatrice (his Raven) in a straight line, dealing damage to every enemy unit it passes through and will come back after its full flight {Think Siver boomerang}. If it hits an enemy champion it will mark them and stay on that champion. If this ability is reactivated it will call the Raven back. Once it comes back it will give swain a shield based on the max HP of the champion it hit. {Damage is AP Scaling}. Provides vision as it flies by.

W - Decrepifying Echoes Beatrice screeches, causing a small area of effect that slows enemies and marks them. If there is a spectral raven on an enemy champion, that screech also emanates from them. The area of effect emanating from the spectral raven is weaker than Beatrice's, the champion with the raven is slowed as if done by Beatrice.

E - Siphoning Torment Swain calls upon the mark, this temporarily lowers the MR from the enemies that are marked and heals Swain. {Percentage of heal is AP based, not affected by the number of champions marked}{Ratio of MR reduction is based on ability rank (flat)} Does not consume the mark.

R - Ravensong This ability can only be casted when an enemy has the Spectral Raven on them. When casted, the enemy champion is stunned while the Raven feeds on them for 2 seconds (Massive AP Damage). If the enemy champion falls under 45% Health (Death included), Beatrice lets out an AOE around Swain that buffs ally magic damage. (Him included).

This is my first crack at it. If you can do a better job, then I challenge you to do it. Remember, League is community based game that can only grow if us, the community, get involved.

Hopefully, Riot will see this and get some suggestions from it. It would be great to see one of our ideas implemented in-game!

3 Comments

HydroTyrant1 votes

I love the new concept of him controlling the battle from afar, but I think that for all of his abilities to rely on the Raven's Mark is a bad idea... I think that he needs either another way to mark champions, or one of his abilities need to not be affected heavily by the mark (just buff the damage when there is a mark on them. This would make him not so reliant on landing his Q, which in turn means he will be more reliable.

K1ng1nTh3N0rth1 votes

{quoted}

I love the new concept of him controlling the battle from afar, but I think that for all of his abilities to rely on the Raven's Mark is a bad idea... I think that he needs either another way to mark champions, or one of his abilities need to not be affected heavily by the mark (just buff the damage when there is a mark on them. This would make him not so reliant on landing his Q, which in turn means he will be more reliable.

That's some good input. Perhaps his E can be modified to be less of a "Activation-only" ability and more of a AOE skillshot with some actual damage.

How about this: Swain charges the ground/terrain with magical energy. Enemies within the AOE take magic damage based on their max health {tank buster} . Damaging an enemy with this ability reduces their MR temporarily and lets you Mark them with one AA (enemy has to be inside AOE when AA lands). If the enemy is marked prior to the AA, you heal for a portion of the damage.

This way you will do a reliable amount of damage (% health, maybe with some AP scaling) if you land it. You will be rewarded if you plan your AA ahead of time, through Marking them. The Heal is the cherry-on-top component that won't break the ability if the opponent isn't marked previously.

Agomoto1 votes

Not saying a better idea just a different one I actually think it's interesting concept, if you want to check out my idea I put a link down below or you can just look it up under concepts as: idea for swain's vgu.

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/HE6FZAnh-idea-for-swains-vgu

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