Artillery Mages need some real help
I don't see a reason to play them at all:
- They are more subsceptible to flanks and divers
- Battlemages have far better: CC, waveclear and damage both in terms of CD and burst
- Range is their only added value but usually comes with heavy delays
While there is a common consensus that the commonly played mages have too much damage (Syndra and Ryze easily come to mind and I agree about that) I think that this peculiar class needs to have their advantages readjusted because range alone doesn't make sense especially when it's gimped by so many factors in order not to instantly hit enemies from the fog.