Artillery Mages need some real help

Stars Shaper··1 votes·634 views

I don't see a reason to play them at all:

  • They are more subsceptible to flanks and divers
  • Battlemages have far better: CC, waveclear and damage both in terms of CD and burst
  • Range is their only added value but usually comes with heavy delays

While there is a common consensus that the commonly played mages have too much damage (Syndra and Ryze easily come to mind and I agree about that) I think that this peculiar class needs to have their advantages readjusted because range alone doesn't make sense especially when it's gimped by so many factors in order not to instantly hit enemies from the fog.

6 Comments

DoktorKaiser1 votes

What artillery mage? Literally the only ones that can be classed like these are Ziggs who is curently played all the time and Xerath who is unreliable. You might as well change the thread to "buff Xerath".

Irelia Bot2 votes

Ziggs, Xerath and Lux are "artillery" mages.

They do not have the best CC but they do have the ability to do damage form a safe distance at the cost of not having the most reliable CC.

Boop Daddy 1 votes

Kog'maw could be considered an artillery mage, who was gutted after being reverted...for some reason?

ScissorsNstuff1 votes

they need help because your team sucks more than likely

Stars Shaper1 votes

The only advantage Artillery Mages get is range, others have more damage, cc and wave clear, plus they are defenseless against divers and assassinsthere can't be such a discrepancy.

ScissorsNstuff1 votes

actually yes, yes there can be. They have a great defense against divers, its called the other 4

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