LP wins and losses

BFE5··1 votes·728 views

Riot, Its time to overhaul the LP gains and losses. Here is my idea. The way you have it now is just not working especially in low elo. You have players that are clearly better than others in the same game. You also have trolls that want to throw the game. Here is how to alleviate that.

Base LP gains and losses based on how the player performs in the game as well the out come. So say you have a player that goes 10/3/7 and his team wins the game. OK Great he gets the full LP for that win. Same player same score but his team loses. He obviously did well, he would still lose LP but not as much. say like maybe a 20% LP loss instead of the 100% loss he would normally have for that game.

Now, lets say you have a person that went 1/8/2 and his team won the game.. Yes he would get an LP gain but minimal, maybe 20% of the normal LP he would get. Same player same score but his team loses. He would be hit with the 100% LP loss for that game.

On OP.GG there is a OP score. Maybe base LP losses and gains on that taking in consideration of wins and losses. It sure as heck would be better for ppl that have feeding teams that you cant do anything about.

Best player on the winning team gets 100% of the LP 2nd - 80% 3rd - 60% 4th - 40% 5th - 20%

Do the opposite for the losing team. Best player loses 20% 2nd - 40% 3rd - 60% 4th - 80% 5th - 100%

What are the communities thoughts?

1 Comments

Kai Guy1 votes

All this does is make the **tiers **shift faster or slower.

MMR would be unaffected thus a majority of MM would be unaffected. At best your impacting Duoing and lowering the time for high stat high win players to reach a range they stop being either.

KDA is not the best metric globally eather. Not every champion values KDA the same.

for example if that 1-8-2 player was a leo and most their deaths are from saving ADC and mid early in fights. Or from getting blasted entirely by enemy team because she hit a key R into EQ on their main dps who dies with her for that. Its a worth while trade. You almost always want to trade a life of a support for an ADC or MID with kill bounty's. Its never going to reflect as a good play to pure stats however. Some times in a bad situation you have to sacrifice stats. Lost lane for example is about slowing the bleed out.

Stats need to be subjective for them to be treated as accurate measurements of skill due to how easy it is to pad stats in a moba.

You should look up Trueskill 2 if your interested in a MMR+Stat system.

Edit. Also if I hypothetically decide I don't like my teammates and its time to throw. By intentionally padding stats I can make my throw cost me 1/5 as much as it costs my teammates. Do you really think the lol community can be trusted to not abuse that?

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