God you guys ruined Malzahar..

ThaPizzaMan··1 votes·818 views

I love how you guys show a malzahar pentakill and I try to play him jungle and its like... no matter how fed i get he still doesn't do as much damage as he used to. I used to be able to go 3 VS 1 and defend towers. Now his visions don't do shit he was my favorite champion and now I can never play him again. HE ISN'T THE SAME. I mean it's pretty bad if you have to take summoner 6 and summoner 4 just to get a pentakill.

26 Comments

Handy Sandy 6 votes

pentakills aren't supposed to be easy tho...

MLDzXnRRR1 votes

{quoted}

pentakills aren't supposed to be easy tho...

Tell this to Yi and Kata

VoidStaresBack1 votes

Neither can do it unless fed or the enemy team is incredibly disorganized and doesn't hard CC their asses the moment they get in range (and usually it requires both). There's a reason that Yi is known as the bronze stomper, because once you can know how to beat him you can render him useless.

MLDzXnRRR1 votes

{quoted}

Neither can do it unless fed or the enemy team is incredibly disorganized and doesn't hard CC their asses the moment they get in range (and usually it requires both). There's a reason that Yi is known as the bronze stomper, because once you can know how to beat him you can render him useless.

http://www.leagueofgraphs.com/champions/stats/all/by-pentakills

VoidStaresBack1 votes

I see.

What I'm taking away from that is that at most 1% of all Master Yi and Katarina games involve them picking up a pentakill.

I'd be curious to see the pentakills per game by rank, but I'm not sure such a graph exists. Point is, 1% of all games doesn't say to me that their pentas are easy.

Thanks for the graph, though, it was informative.

MLDzXnRRR1 votes

{quoted}

I see.

What I'm taking away from that is that at most 1% of all Master Yi and Katarina games involve them picking up a pentakill.

I'd be curious to see the pentakills per game by rank, but I'm not sure such a graph exists. Point is, 1% of all games doesn't say to me that their pentas are easy.

Thanks for the graph, though, it was informative.

Change from "global" to the desired division. There are even some LCS stats.

VoidStaresBack5 votes

erm?

Malzahar has been a pretty dominant pick every since his rework, and does incredibly well in both mid and top lane. I'm not sure you can really call him "ruined".

Also, it really sounds like you feel entitled to pentakills, and that's a very strange attitude to take.

ThaPizzaMan1 votes

[deleted]

VoidStaresBack2 votes

Very strange insults, given that an individual's political stance has no bearing on whether or not we agree with you.

Vakosh1 votes

Playing vs malz in lane is so freaking boring. Im glad he got nerfed. Easy freelo champ. That stupid passive should have never been made.

ThaPizzaMan1 votes

his old kit didnt have the banshee passive?

Have a Nice Game1 votes

He is referring to new Malz

ThaPizzaMan1 votes

I'm not fucking entitled to pentakills this isn't what this post is about. It's about the fact that I've probably played over 400 malzahar games since I've played league and then they just change him!?!? It's as depressing as the Runescape rework.

VoidStaresBack2 votes

That's exactly how reworks work, yes. Every champion has been majorly played by somebody, are you saying Riot shouldn't update their champions because people play them?

ThaPizzaMan1 votes

No, I played the hell out of Mordekaiser they reworked him and didn't fuck it up so why do i feel like they ruined malz?

VoidStaresBack1 votes

Oh hey somebody who doesn't hate the Morde rework.

What, exactly, do you feel was ruined about Malz?

ThaPizzaMan1 votes

His malefic visions are shorter his voidlings are only effective when there are 3-4 of them . If you somehow turn a high damage mage into a jungler then there's a problem. They took away his W pool which did % health damage.

VoidStaresBack2 votes

His pool was moved over to his ultimate, it wasn't removed entirely.

Have a Nice Game1 votes

Null Zone being moved to become an addition to Nether Grasp would have a similar complaint from Malzahar mains as Cassiopeia mains have about about miasma not being able to protect them from divers.

Both spells got nerfed in a way most people who didn't play those pre-update champions would understand nor appreciate.

They both lost the ability to be "freely" cast in the area around their corresponding champions.

Example:

A team fight breaks out.

A majority of the enemy team are fighting your front line when you notice that the enemy team's assassin is in the process of diving your ADC.

Pre-Update Malzahar would

  1. Place Null Zone where the majority of the enemies are to slow and damge them

  2. Use Call of the Void either on the enemy team grouped up engaging your front line or on your ADC, using the spell's delay and predictions on the assassin's attack to time its landing for 3 seconds of silence and large amounts of damage.

  3. Use Nether Grasp on the assassin as they land on your ADC, so they are suppressed long enough for the ADC to auto attack them to death while hopefully regaining health via life steal to survive after the suppress wears off.

  4. Use Malefic Visions on either the assassin if you can see they are about to live after your suppress to finish off the job while slowing them via Rylai's Scepter for your ADC or on one of the enemy front liners who are still alive after taking damage from your own front line and Null Zone.

  5. Back off a little (Figuratively and/or Literally) to evaluate the situation until your next spell is off cooldown.

Post-Update Malzahar wouldn't be able to spread the Rylai's slow and damage because:

  1. his spells work off of combos now, so the damage would be lacking if he tried to use them on multiple targets like old Malzahar was able to.

  2. The point of an aoe spell is to get as many people as possible. only catching an assassin while your front line has to deal with the rest of the team without your help isn't as productive.

  3. One of the main components of new Malzahar's damage, his Voidlings, are not as tanky or as ignored as his old ones, so they can be easily dispatched by a strong aoe which will be used to hit your team anyways or a smite.

There are also issues with the cast delays being moved around on new Malz, but Its pretty late right now, so I'll leave it at that.

Have a nice night.

Have a Nice Game1 votes

We're just a little bitter because it was suppose to be a "Mid-Year-Mage-Update"

Every other mage in the "update" retained what they were and their playstyle

Malzahar didn't get that update. He got a rework.

We wanted something additional to the Malzahar we knew and loved.

Apparently loving a champion means we wanted a completely new one.

Because... Well... Logic.

Paroe1 votes
  1. Malzahar went from 1170 base damage plus 2.9AP of guaranteed damage to 25% max health +1.4AP +450 base damage.

  2. Malzahars main niches of anti-assassin and hyper pusher were destroyed.

  3. Malzahar became a non-lethal psuedo support whose only job is to CC priority targets for actual damage dealers to blow up.

Yes malzahar does a lot of damage, but he cant actually kill things on his own unless his enemy makes a serious mistake. the rework made more problems than fixed, as malzahar was balanced pre-rework and just needed a new passive and a new W. Nobody actually liked the pool, and it was the least cohesive part of his kit. The only reason malzahar is powerful is because of his passive. without it, the rework would have been a humiliating failure. they nerfed his entire kit in favor of making him an objective focused jungler and a slippery laner who can eat CC like it was candy. they took away niches that only he filled. they homogenized his kit for no reason.

ThaPizzaMan1 votes

Alright so how about you repost this because I agree with you other than I liked his old W because it was an easy slow with rylais and it would hurt High hp tanks like mundo or naut when you had item 3151

ThaPizzaMan1 votes

but, i'm sure you'll just get downvoted too..

VoidStaresBack1 votes

If you're only doing the 1.4 AP + 450 base damage you're still stuck in the burst combo mindset for Malzahar, which, yes, has become suboptimal for him. Maximizing time on Malefic visions by using its refreshes you can achieve almost 25% max health + 2.8 AP + 890 base damage, plus voidling damage which is dependent on voidling numbers so I can't easily calculate it in. This is with one full rotation of spell, including your ultimate. This is also not counting the additional damage a surviving enemy would take trying to leave the pool, which lasts twice as long as the grasp, or the increased pool damage to other champions standing in it.

I'm not sure why you think he's not a hyper pusher now, his voidling swarm pushes incredibly quickly since he has so many more voidlings than he used to.

The passive exists as it does now because it was trivial to CC Malz out of his ultimate in the past, thus reducing his damage quite significantly since Nether grasp was a large chunk of his damage in his full combo. Yes, the passive is what allows him to work, but the lack of any kind of CC immunity was what made Malz relatively weak against any team who coordinated properly and CC'd him the moment he started to ult before his rework. Even without the CC immunity, his damage output would still average about the same or higher than previously (accounting for voidlings), it's just more spread out than it was in the past.

J4 Ulted Mexico1 votes

I think the new malzahar is awesome lol. New passive works great with his ult.

Calabok1 votes

He's fine. Learn to play.

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