A new queue for busy players

ThunderMorph··1 votes·262 views

As you know, League of Legends has a strict system to punish player leaving their matches or being AFK for a while. Mostly however, leaving is due to connection problems, hardware issuses or, particulary with younger players, school, lack of time or just your parants that want you stop gaming. With this factors, ther are just two possibilities: risking to get the leaverbuster or not even begin to play. My suggestion for Riot is to create a separate Queue where leaving or short AFK is allowed. To prevent AFK farming of Experience, IP, or key fragments, players leaving or being AFK for a longer Period don't get any rewards.. So, you play with the possibility of leaving the game unpunished, but with the possibility of loosing one or more teammates during the match. Leaving the game could result in a small punishment too, like having to wait 15 min before joining another queue again, to prevent players of leaving the match just because they are loosing or because the game is getting boring. Verbal abuses, scripting and other possibilities to ban a teammate would be of curse still be enabled. I know the custom Games already offer this possibility, bus a separate queue would be much easier and fair because of the machmaking system. Sorry for my bad english skills, I hope you'll understand.

3 Comments

ValyrianBlade2 votes

The big problems here:

  • Riot (rightfully) doesn't want more queues. It will make it harder to make matches within all queues as fewer players will be in each.
  • this queue doesn't sound like it would be popular. I understand the idea, but people will get really frustrated with the number of leavers. You're clearly the person leaving so you're thinking it's not so bad to leave, but you'll learn after a few dozen games in such a queue where someone else leaves every game that it's really not fun. People will go back to normal queues and just risk the punishment in order to have actually good games when they don't have to leave.
  • connection problems and hardware issues will never lead to a punishment (assuming they're not hugely recurring, and if they are you should really get them fixed before playing again).
  • School/time/parents are a whole different issue. You just shouldn't queue up to begin with if you don't have time to play, that's not a hard concept to understand, even for a child. As for parents unexpectedly stopping a child from playing, that again should be fixable. The kid can talk to their parents after the first occurrence and talk about the consequences of leaving. Kids should learn to ask permission to play a full game (whether it's 25 min or 65 min) before starting to avoid these issues. I believe league requires parental consent so something explaining this and asking parents to set up an appropriate punishment framework after the game finishes would be appropriate to. I remember a popular thread posted by a parent of a player explaining how they do this: the kid has rules as all do, and if they're in a game when they shouldn't be they're allowed to finish but are punished (e.g. grounded) afterwards. Other players shouldn't suffer because of your child's immaturity / being inconsiderate. The grounding should teach the kid to not play when they can't. Some parents responded to the thread saying they disagreed and wouldn't let a game dictate when they do things (like family dinner, etc...) which brings me back to the first point (asking permission to play the whole game before starting). If parents still cause problems beyond that, yes it sucks for the kid to have shitty parents (which i believe is a fairly objective statement here, even if the kid can't play often they would get opportunities to play a full game and if a parent is so controlling of their time they're not really a good parent) but shitty parents exist and the kid probably just needs to find a different game that they can pause, etc... there are many games out there and playing a game you can actually play sounds a lot more fun than playing only partial games of league.

At the end of the day, beyond connection issues that come up rarely and won't result in lasting punishment, any leaving is the player's responsibility. Player's need to learn to take accountability for that, and if they can't the leaverbuster system attempts to teach it to them.

Umbra Z1 votes

{quoted}

The big problems here:

  • Riot (rightfully) doesn't want more queues. It will make it harder to make matches within all queues as fewer players will be in each.
  • this queue doesn't sound like it would be popular. I understand the idea, but people will get really frustrated with the number of leavers. You're clearly the person leaving so you're thinking it's not so bad to leave, but you'll learn after a few dozen games in such a queue where someone else leaves every game that it's really not fun. People will go back to normal queues and just risk the punishment in order to have actually good games when they don't have to leave.
  • connection problems and hardware issues will never lead to a punishment (assuming they're not hugely recurring, and if they are you should really get them fixed before playing again).
  • School/time/parents are a whole different issue. You just shouldn't queue up to begin with if you don't have time to play, that's not a hard concept to understand, even for a child. As for parents unexpectedly stopping a child from playing, that again should be fixable. The kid can talk to their parents after the first occurrence and talk about the consequences of leaving. Kids should learn to ask permission to play a full game (whether it's 25 min or 65 min) before starting to avoid these issues. I believe league requires parental consent so something explaining this and asking parents to set up an appropriate punishment framework after the game finishes would be appropriate to. I remember a popular thread posted by a parent of a player explaining how they do this: the kid has rules as all do, and if they're in a game when they shouldn't be they're allowed to finish but are punished (e.g. grounded) afterwards. Other players shouldn't suffer because of your child's immaturity / being inconsiderate. The grounding should teach the kid to not play when they can't. Some parents responded to the thread saying they disagreed and wouldn't let a game dictate when they do things (like family dinner, etc...) which brings me back to the first point (asking permission to play the whole game before starting). If parents still cause problems beyond that, yes it sucks for the kid to have shitty parents (which i believe is a fairly objective statement here, even if the kid can't play often they would get opportunities to play a full game and if a parent is so controlling of their time they're not really a good parent) but shitty parents exist and the kid probably just needs to find a different game that they can pause, etc... there are many games out there and playing a game you can actually play sounds a lot more fun than playing only partial games of league.

At the end of the day, beyond connection issues that come up rarely and won't result in lasting punishment, any leaving is the player's responsibility. Player's need to learn to take accountability for that, and if they can't the leaverbuster system attempts to teach it to them.

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