Hecarim's E.
Just a question, why does Hecarim's E apply damage once in jump range and not on impact as it should do? If you condemn him, flash it, Ez E out of it, it will still apply dmg if he is in the jump range without any impact. It's kinda absurd coding if you think about it. Do you think this should be changed? I think it's kinda overpowering.
General discussion tho.
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