Urgot - Kit Rework

Miraj··1 votes·319 views

We all know that the Crab needs some love. Here are my thoughts which center around keeping his current kit, with the exception of his R.

Change R to be like Heimerdinger/Karma, have it augment his q,w,e abilities.

Q - Acid Hunter (With R Augment) Missile locks onto all available marked targets from Noxian Corrosive Charge, lockon range is increased.

W - Terror Capacitor (With R Augment) Shield Strength increased by ~10/25/50% Slow Percentage is increased. Urgot's Movement Speed is reduced by ~10/20/30%

E - Noxian Corrosive Charge (With R Augment) Increases missile speed and doubles radius area.

R - Hyper-Kinetic Overloader -Urgot gains passive bonus armor, magic resist, and movement speed. Armor and Magic Resist: 10/20/30 Movement Speed : 4/6/8%

2 Comments

soh1gh21 votes

no ty

Miraj1 votes

This is meant to be a constructive discussion.

Would love to hear your thoughts or suggestions as to what might be tweaked to put Urgot in a good place.

Should he be a Bully ADC? or Bruiser? What role do you envision him as.

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