My thoughts on Kalista, counterplay and balance

Joro1··2 votes·1,551 views

So, before Kalista's reveal I thought that champion balance was becoming seriously stale. I'll explain a bit further on why I'm actually being positive about her being overall healthy for the game, as opposed to what the masses are currently saying.

Up until now, I had noticed that a lot of balancing went into ensuring that certain champions had clear and inherent strengths and weaknesses. At first I thought this was good, healthy balancing mindset. As the patches went on, I became less and less sure of that. Let me use 2 rather notorious examples of this: Vayne and Lee Sin. Vayne because she has very little 'macro' counterplay, and Lee because he's one of those extremely well-rounded champions who, once again, doesn't have a whole lot of macro counterplay.
Let me clear the air on what the terms macro and micro (if you've played RTS games, they'd be quite familiar) mean. Macromanagement (macro) is how the broader parts of the entire game are handled. This includes things such as team compositions, champion builds and map/objective control; more strategic and less mechanical play. Micro, on the other hand, handles the smaller, less noticeable and more mechanical, as opposed to strategic play.

Seeing my point a bit better? That's right - Vayne and Lee Sin are very micro-orientated champions. In even simpler terms, they make plays. Mechanical plays. If you were to ask a bunch of new/unranked/low elo players about Vayne, they'd mostly say that she's completely broken - max health % true damage; can't build health nor can you build armor to counter it, stealth, dashes every 2 seconds and a stun. Same thing goes for Lee - too much damage, low cooldown gapcloser, insane mobility, slows, sustain, utility and an ult that has amazing AoE damage and CC. Both of those champions are totally broken and need removing, right? No.

So what actually makes these champions balanced, what gives them counterplay? After all, building against them is near impossible and they're seemingly doing everything. Those 2 champions are a bit more different than most others. In order to play against them well, you have to actively judge the situation in which you are fighting them. But take a look at the other side of the coin - they also have to judge their situation. This is true for a lot of champions but for those 2 it holds A LOT more weight. Their counterplay is simple but a lot of people miss it - you need to outplay them. They need to make plays in order to win. We've all seen those godlike Vaynes kiting everything and never dying. We've seen the Lee Sins being everywhere, seemingly unstoppable. And you, as the player opposing them, you need to make plays to counter theirs.

Counterplay isn't limited to building. It isn't limited to one specific weakness either. This is where Kalista comes in. You see that mobility on every AA, you see that damage and you see that teamfighting potential. Why did I choose Lee Sin and Vayne as examples? Because they're just like her - playmaker champions. A lot of people are frustrated by them, can't seem to win against them and then go cry on the forums about it. But they make the game fun, because every little play counts, everything is different in the next or previous game. Those champions don't need clear weaknesses that can be exploited in every single situation. And you, as players, don't need them to win either.

How can Kalista be outplayed reliably? Her passive, the most seemingly broken thing about her, is actually a double-edged blade. It says that she HAS to move or else she has to stay still for the duration of her attack animation. This one little thing can help you make amazing plays against her. Her ult? Take her away from the soulbound one or better yet, force them apart. It's much easier to do when you can postion well

Sure, as an ADC main I'm about to be downvoted for saying this, but I welcome Kalista to the League and her being here will only make the game better. TL;DR - I like Kalista, I think her gameplay is healthy and not every champion needs clear weaknesses to be balanced. Ask me if I wasn't clear enough on my arguments, I had a few simultaneous trains of thought running so I might have messed up. Thanks for reading, I'm sorry but I'm too poor to afford a potato for you :/

7 Comments

TheFallenShaw1 votes

Can you attach an audio version? The wall of text blinded me.

And the reason people cry she's over powered is because, she's a new champion, that uses improved mechanics. Though I'm not a high ranking player, I have been told that in the higher levels of league gameplay its not the champion but the mechanics that win the game.

Quite frankly the old champions need a mechanics update to keep up with these new champs. So it's a toss up, between buffing/fixing the old champions or nerfing one.

Joro11 votes

People can have a million reasons to cry about x champ being OP, I'm here to lay out my thoughts on the subject of Kalista and how she's balanced with the possible exception of maybe some numbers being too high.

The reason new champs get improved mechanics is that the older ones are fairly straightforward concepts and those are too simple to last forever. Rito probably ran out of straightforward ideas for champions so they've switched to more complicated ones (think Azir, Gnar and Kalista right now).

If I should say that Diamond 5 is a pretty high elo, I would disagree with you about the mechanics being important. The most deciding factor is the teamcomp matchup.

Akiname1 votes

"audio version" is what i see there

SouL1ess1 votes

The champions with more mechanics are given more tools and opportunities to outplay the enemy.

If the counterplay to champions who are specifically given more opportunities to outplay the enemy than other champions in league is to actually outplay them, are they not overpowered when compared to other champions?

1Rival1 votes

The champions with more mechanics are given more tools and opportunities to outplay the enemy.

If the counterplay to champions who are specifically given more opportunities to outplay the enemy than other champions in league is to actually outplay them, are they not overpowered when compared to other champions?

Then the enemy needs to play a high-mechanics based champ or a lock-down/suppressor champ in order to counterplay a champion with counterplay

Joro11 votes

Micro champions are indeed given more tools to outplay the enemy micro-wise but the point is that they HAVE to outplay in order to win, it's the very essence of their strength. Failing to outplay the enemy means that the enemy outplayed you. For the amount of effort that, say, a Vayne would need to outplay you, you could just as easily use a stun and kill her instantly. She can, however, dodge the stun, avoid the burst and kill you instead. That's what I mean by situational micro counterplay - it is required that you consider the situation of the fight itself and play accordingly, as opposed to doing one same thing every single time.

1Rival1 votes

Axe Thunder,

This was a very well written article comparing and contrasting Kalista to other champions as well as explaining her unique role in playing as ADC.

I agree with you, Her 4 skills and her passive have a very specific theme and demonstrates that her kit works well in itself. I also concur that some of the numbers will need to be tweaked, but the champion specific skill set is fine as is.

Due to her high skill-cap, a Kalista can break a game if placed into the hands of a very skilled player. Just like the previously mentioned Gnar and Azir, all three champions are focused on mechanics which enable them to excel and snowball quickly if used correctly. This will separate ADC's that are stuck in their ELO by being able to utilize her full potential by being able to draw out their maximum mechanical skills a player.

Countering Kalista requires knowledge of her kit and a very reactive team. Most players will argue that she has no counter-play, when her mobility is her very weakness. Sure the mini-hops from martial poise may seem overpowered, but if players will understand at her before & after effects, they would understand it truly is a double-edged sword.

-She cannot cancel her auto attack, therefore she can be cc'ed prior to her hop if timed correctly. -She cannot choose how far to hop, therefore repositioning is required after every hop depending on the circumstances of the fight.

This alone makes it possible to take advantage of her. However I believe that low-skilled players will have an extremely tough time understanding and executing her counter-play.

TL;DR Kalista is for high-competitive play.

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