Attack Speed/Bruiser Ekko

BrainSurger·5/29/2015, 1:22:06 AM·3 votes·3,720 views

So when I first read his abilities and his passive I was like, "I must build attack speed bruiser Ekko for the LOLs XD." Nothing in his ability previews said it wasn't viable. Release date with no warning his passive has a cooldown as if it's a Yasuo E or something. What? Why you make my dream less viable?

You never said you would change it that drastically and for what? You want to force roles again and make attack speed Ekko less viable? Fine. ಠ‿ಠ

I'll prove bruiser Ekko is more OP than assassin Ekko just like Fizz bruiser was and you'll increase the timer and it still won't change that. ̿’ ̿’\̵͇̿̿\з=(•̪●)=ε/̵͇̿̿/’̿’̿

Break the meta FTW! | (屮゚Д゚)屮

Join me... °‿‿°

You know you want to.

Refine and OWN THIS! ᕙ(▀̿̿Ĺ̯̿̿▀̿ ̿) ᕗ

3 Comments

Phife5/29/2015, 1:26:56 AM3 votes

all those emojiis make you sound like a tool.

Lord Dusteon5/29/2015, 1:32:47 AM2 votes

Because the procs steal movement speed and have a massive slow and damage? Giving an internal cooldown means they can keep ahead Ekko's from being entirely inescapable (also, the preview SPECIFICALLY SAID he cannot put more marks on a target for a short while after proccing it).

Also, bruiser Fizz was strong because they changed his W from having a %missing hp DoT and flat AP scaling damage on hit to flat AP scaling DoT and %missing hp on hit in addition to making his ult add 20% damage amp for him vs the marked target. This made him strong as A) he could build mostly tank with some AS and do massive %missing hp damage, and B) His ult's damage amp let him focus almost entirely on defense and cooldown reduction, making him have very high damage AND slipperiness AND great defense.