Teemo Rework Idea

FootsAndFeet··1 votes·1,983 views

Okay, Teemo's w is probably the worst ability in the game. Along with Teemo having no main role. He is squishy and can have high damage output like an assassin, but his w lacks in-combat mobility. He has no self-peel and high-mobility chanpions easily counter him. Teemo is really only good in lane where the enemy is forced to take your harass to CS, and when he is really ahead in gold. His lack of mobility makes it easy to target him in teamfights with CC. Any jungler of laner with CC can easily shut down a Teemo, which makes him too unreliable. He relies on flash too much as a gap closer. To make up for movement speed, which you shouldn't add to teemo unless the w ms is removed. A suggestion would be instead of attack speed when he enters passive, he could instead charge up his next autos to do bonus damage and slow. To provide Teemo more sustain, replacing w with "Heal for X amount of health while you are in your passive, this doesn't unstealth you". This would make a great ability for Teemo as if you are losing lane, you can stay longer and grab cs and xp, and when you are ahead it allows you to roam and place shrooms instead of healing up at base. I don't want to buff teemo so much that he becomes unstoppable with damage and life steal, but adding more sustain in lane so he can keep up against really poor matchups, or making him have an impact on the game earlier with his shrooms. Right now, its hard to help the team early because he lacks mobility to roam to the river or lanes to place shrooms and have map control, you instead have to wait in lane and let fight come to you. I would like teemo to be either a 'bush' assassin or a support-like champion with map control.

2 Comments

Keiaga1 votes

Teemo is a unique styled champ because he shouldnt be actively participating in teamfights. His signature and what he's balanced around is his ability to control an entire 4th of the map with mushrooms.

As someone who plays a a lot of teemo, i think his w is really handy. Having a permanent movement speed buff helps him get around quickly and it also makes it a pretty good active when you need to run from a gank. Short of buffing up his base movement speed to make up for any loss, I'd be very unhappy with any changes to it.

Replacing his w with a pyke passive doesn't make any sense in terms of his mechanical kit or his identity as a character.

He fits into a game great already, being an early game bully and providing unparalleled map control once he gets max CDR on his shrooms.

FootsAndFeet1 votes

The W is only good once leveled up. If you chose to do so you lose damage by not being able to second max E or Q. Replacing his w with a more fun and interesting ability would be a great change. The W could still have the same affect as the current one but in a different manner. As with late game map control its hard to stray away from fights or objectives without hurting the team. The shrooms don't provide enough pressure unless they splash onto multiple targets or low health targets. While split-pushing and taking towers is a more effective use of time instead if placing shrooms in the jungle. Adding healing to his W could add more sustain and pressure in teamfights or making Teemo more of a stealth assassin by making his W allow him to stealth for 1 second and then become unstealthed. Also, the "permanent" move speed is until someone damages you. The move speed early on isn't significant and prevents you from roaming around lvl 6 as it eats your mana, has a long cooldown, you don't have enough mana to place shrooms.

More from Gameplay