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For the match about Ahri in PBE, PLEASE JUST DO IT!!!

Worst Gamer NA··6 votes·1,020 views

I can't explain how amazing about what you guys did to Ahri in PBEAhri server, but it's really awesome. What ever you do, please just follow the changes on Ahri in PBE server to the Official server, PLEASE PLEASE PLEASE!!!Ahri

14 Comments

Ziovi1 votes

Can you try to explain it? XD I'm quite interested in PBE players' feedback about ahri changes. It seems that her damage has been nerfed a lot, and her playstyle changed. I understand that she's more of a mobile mage, with her Q's buff, which i think it's very interesting, and i'd like to know about her killing potential. I mean, can she put enough pressure in lane to be a good threath to her opponent during early game?

I started play ahri only a bit time ago, and i like her very much, but i don't dislike the idea of haviing some change in her playstyle... ugh... i really would like to play her in pbe right now XD

5G8Nri0B543 votes

People who think it's a nerf to her damage are just failing to understand the difference between AoE and single target damage. While her single-target damage took a hit for sure, it's made up for with increased AoE damage and the freedom to be able to use her E anytime the player wants rather than how it is right now where you MUST use it to start off a combo.

Ziovi1 votes

is that true? Because pbe-ahri's combo, looking at the numbers, only have 16-48 more damage (depending on W's level) than live-ahri if you don't land your E, which means that engaging without starting with E with live-ahri is not really much worst than engaging in whatever way with pbe-ahri. I mean, you could engage without your E with live-ahri, and it should be quite simillar to pbe-ahri as she is now, in terms of damage. Now, that 16-48 damage i said before is about single target damage (actually, it can go up to 68 + 15% AP in a full combo at lvl 18 where you hit charm last, but that doesn't make much sense); when going for aoe damage, it is increased by 90, but only when you have max W and your fox-fires actually hit 3 different targets, so it doesn't seem that the aoe damage is that much better, while you can lose up to about 140 + 30% AP with a combo on a charmed enemy. And all of this is just by comparing live-ahri without DFG and pbe-ahri. I think it's understandable that people who can't try her first-person are worried about her damage. Of course, that doesn't mean they should conclude that ahri will be useless XD

EDIT: btw, is it normal that every comment in this forum starts with 1 upvote?

5G8Nri0B543 votes

I stopped trying to understand how this new forum work a long time ago....

Anyways, you also have to take other changes into account as well. E's increased damage, and more importantly, it's increased versatility as you are no longer restricted to needing to blow it first in order to inflict optimal damage.

If they do buff her further, the most they can do is probably make her Q do more damage to further emphasize the mage aspect

Ziovi1 votes

yes, i did take into account E's increased damage. My point against "now you don't need to start with E" is that while it's true that with live-ahri you need to start with it for optimale damage, pbe-ahri's single target damage is actually very similar to live-ahri's not optimal damage, that you would obtain by, let's say, going R-Q-R--R-E-W or something like that. In other words, more than "you are free to start your combo in other ways" it feels more like "you can't obtain bonus damage by landing a good charm first anymore". Other than that, i read some comments about how good her Q's movement speed is, and i really like that. Some other common feedback i see (and from people who like pbe-ahri) is that charm feels now a bit useless, not rewarding, and especially early game isn't worth the mana. Many of these people proposed some kind of bonus effect on charmed enemy (not necessarily bonus damage) and it could be a good idea. Other proposed to get 35% damage on consecutive fox-fires on the same targets, up from 30% (it would become 85/136/187/238/289 + 68% AP max damage on single target. I actually like the idea of getting some better utility on charm, though. I'm also a bit worried about ahri's match ups with long-ranged mages. She can't really use her Q to get close, because at that point she couldn't do any damage. That means that her only way to close the gap would be her R, but if they are constantly out of her range, they will probably at full health, and even if you go all out i don't think you can kill them. An interesting idea about this problem, but that could maybe be too much of a buff, would be making her R with charges, more or less how akali's one, with a charge time of, let's say, 35/30/25 seconds and no bonus charges with kills and assist. In comparison to akali's ult, you have less range (800 vs 450), less damage (100 / 175 / 250 +50% AP vs 70 / 110 / 150 + 30% AP), no resets, but you can dash in any direction and hit up to 3 targets. Maybe is it too much? (of course, if they really were to do something like that, she wouldn't absolutely need any other buff, especially at her damage... heck, they might have to nerf it a little more XD)

Note: overall, i'm not too worried. I was a bit upset the first time i saw the change, but i see some good feelback, and i think i'll always like to play ahri anyway.

5G8Nri0B542 votes

I only have one thing in mind with all these changes really.

Riot is reverting the rather controversial rework that made Ahri into a single-target assassin she became now back to something closer to what she was upon release, a mage with a tiny hint of being an assassin.

So whether I like single-target kiss of death Ahri or not, this is nothing like Stashu screwing around with Cassiopeia and changing her into something she is not, this is Riot reverting their rework.

The only thing I have in mind now is the vindication of all the Mage Ahri players who enjoyed the old Ahri, and how they were talked down to and had to put up with the smug sheeps who only started playing DFG-assassin Ahri only after seeing her played in tournies.

Qantès2 votes

I wouldn't care so much about the numbers, those change constantly and if they're low now the balance team will fix them ASAP.

The important thing is the design, and I think a Mage Ahri will be a lot more fun to play than the assassin one.

More choices and possibilities than just the hit charm and oneshot someone mini game...

Ziovi1 votes

Yes, i agree that the design is important, but numbers need to be inside some range fro the champion to be effective, yet not oppressive. Other than that, i really like the idea of something different from charm -> full combo -> kill. In fact, after reading some comments and thinking about it, i don't care about E's damage amplification. I see however that many people who has tried her find her charm to be a bit too "lackluster now in terms of usefulness" (i'm quoting, yes), and so someone was suggesting giving the spell some additional effect (not necessarily damage). I don't really know about that, though. Btw, what would you think about having her R working in a charge system, like i explained before? it would give her a way to fight against long-ranged mages, but i guess it could be a bit too much, as i already said.

Qantès2 votes

Yeah, I would like it, more flexibility is always fine but IDK if it would be really balanced...

Look at this comment from Meddler about this topic some days ago:

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/uzXWWVZ9-ahris-state-after-52?comment=000000000000000000000000

Ziovi1 votes

ah, they already tested it and decided it wasn't good, i see... well, i guess it could be a bit too strong...

Mirage Seraph3 votes

Just in response to the change in playstyle, her kiting playstyle that it is being changed to is her original play style before she was nerfed by Rito-sama 100 times.

As somebody who played Ahri back then, I'm looking forward to being able to play Ahri that way again without everybody telling me "Where's your DFG?!" I mean yeah, DFG has always been good on her, but it wasn't always a must buy.

Worst Gamer NA1 votes

I don't really know how to explain Ahri's changes in PBE server, the only thing I can say, she becames more comfortable in controlling. I'm gonna try to list those changes: 1, Q, when the ball is forward, her movement speed increase for a short term, like 30% or 40%, or even more (because in lvl 1 is 330, when Q is onward, the movement speed becomes 519. ). the speed buff disappear when the ball turn back. 2, W. In official server, Ahri's W will attack the enemy after 1 sec she used. In PBE server, Ahri's W attacks immediately. Also the dmg increased( buffed) 3, E. the 20% dmg increase buff has cancel, in return, the ap addition has increase by 0.5 from 0.35.

In my opinions, this is more closer Ahri's setting, which is like a fox. Because I don't wanna play Ahri like a old fashion mage, standing there like a treesummoner 12 , spelling somethingsummoner 1 even she doesn't know what it is, then shoot a circle thing like a cannon ballsummoner 31 and destory the enemy{{summoner:9}} or missedsummoner 4 .

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