What Sejuani's rework should look like
I have read almost every post I can find on Reddit and here, and watched many YouTube videos and I think I see what people want. So here is a compilation of what I have seen and would like to see.
Passive: This is infuriating. Huge numbers---but the duration...1-3 seconds...I mean what is that. I absolutely LOVE the slow immunity. LOVE. It is great both thematically and also from a gameplay standpoint. Haven't heard enough love for this change. And I get the idea for the resistances here, but I would prefer probably a lower number that slowly decays over say 3-5 seconds. It feels hollow otherwise.
Q: Same ability as usual. Maybe a CD reduction if she collides with an enemy champion would be nice.
W: New W is actually pretty cool, even though it makes it seem like she is wielding a Whip instead of a Flail. That second hit should look more like her first hit on Live tbh. And I loved another idea here: Make it a two part cast. That way you can Auto W Auto W. Would be much much much more interesting. And great job letting her cast this on the move, another smart change.
E: Let her keep her old (Live) E. Ranged slow anyone affected by Permafrost. You can even take it off the damn Ult, or let E amplify the Ult's slow. And there is no reason this couldn't be the active, and have the passive stun be automatic like Braum's. Would make sense to take some of the stupidly-massive damage off of the shatter effect though. Everyone knows that will get nerfed very quickly, and then it is back to the dumpster. It's another hollow feeling for me anyway.
R: Ugh. I get it, 5-man stun is a no-go. Even though Sona and Annie can have it. Whatever. Keep the new Ult as is if you must, but I insist that the secondary effect still hit the initially stunned target. Sejuani shouldn't be punished for landing a good Ult, and it makes the ability unnecessarily complicated. OR if they are going to leave it as is then put Cassiopeia's GROUNDED effect on it. There are just way too many mobile champs for this to be very effective in its' current state.
The game is all about numbers. Take some of the damage away from her E shatter, and tone down some of the passive Armor/MR, and we are left with a champ that isn't very fun or effective. I'm afraid we are being tricked into liking this simply because the numbers are so artificially high. You wanted to spread the Power Budget away from her ultimate, but now it is almost all about her E, which is not going to be easy to use as it is (IE without a slow built-in to her kit).
Thoughts?