Nasus, Veigar
Can you please redesign these blatantly overpowered and completely toxic champions. Infinite scaling does not fit into this game without breaking it. Every single time they are played, the game becomes unfun and unfair.
Against Nasus, you can get every objective, every tower, every kill, every cs, in the end, you still lose because he becomes a one-man army that can't be stopped. You can't gank him, he'll just press R and live. You can't stop him from farming, he'll just lifesteal all harass you do to him. You can't kite him, he'll 99% slow you from range. The fact that he can build pure defense and still do the most damage in the game should be a good indication of how blatantly overpowered this champion is.
Against Veigar, you can't gank him, he'll run behind his wall which has virtually no cooldown and lasts forever. Yet he can one-shot you whenever he wants from range which isn't even a skill shot.
Neither one needs infinite scaling on their damage. Both need a redesign that isn't so toxic and unfun to play against.