Nasus, Veigar

HelpOrIFeed··4 votes·683 views

Can you please redesign these blatantly overpowered and completely toxic champions. Infinite scaling does not fit into this game without breaking it. Every single time they are played, the game becomes unfun and unfair.

Against Nasus, you can get every objective, every tower, every kill, every cs, in the end, you still lose because he becomes a one-man army that can't be stopped. You can't gank him, he'll just press R and live. You can't stop him from farming, he'll just lifesteal all harass you do to him. You can't kite him, he'll 99% slow you from range. The fact that he can build pure defense and still do the most damage in the game should be a good indication of how blatantly overpowered this champion is.

Against Veigar, you can't gank him, he'll run behind his wall which has virtually no cooldown and lasts forever. Yet he can one-shot you whenever he wants from range which isn't even a skill shot.

Neither one needs infinite scaling on their damage. Both need a redesign that isn't so toxic and unfun to play against.

10 Comments

AShortJoke3 votes

Nasus is very strong right now, although many would say its his turn considering how long he's been garbage. Nasus does have counterplay in the form of hard cc and kiting, although if he gets more kills than he should in the early game he has a tendency to run away with the game. Nasus could be nerfed atm but I wouldn't go as far to say he's blatantly overpowered. Veigar on the other hand is by no means strong right now. He's sitting at a sub-50% win rate, the lowest its been in a while, and as someone with nearly 200k experience on him, I can attest that he feels pretty weak. The Rune changes took away a lot of his mid-game damage, making it very difficult for him to snowball any early lead, and making it take longer for him to scale if he just farms and follows the progression of the game.

HelpOrIFeed2 votes

[{quoted}](name=Yorick Digs Me,realm=NA,application-id=3ErqAdtq,discussion-id=VG7eAOEx,comment-id=0000,timestamp=2018-01-19T04:55:08.257+0000) Nasus does have counterplay in the form of hard cc and kiting,

Kiting a champ with a ranged point-and-click 99% slow who usually builds items like tri-force that give more move speed. Okay then. Good luck with that.

AShortJoke3 votes

He can wither one person, your team has 5 people on it. If he withers someone on your team, the rest of you can cc him and kite back. This is the reason he will never be good in competitive play, because everyone there knows how to kite effectively. I main Graves, Nasus' wither is a huge counter, but unless he's unreasonably ahead, an e followed by a w is typically enough to ensure my escape.

redniwediS2 votes

Pro tip: don't 1v1 the walking death machine once it has started rolling unless you too are a walking death machine.

KVbqbFsC8e3 votes

{quoted}

You can't kite him

Thats a joke, right? Nasus is strong right now, but he's still just as easily kited as he ever was.

HelpOrIFeed1 votes

Neither of them needs infinite scaling. They could charge up to some cap. Nasus could build some offense rather than get it all for free. Viegers ult could be a skill shot rather than a free kill every time.

Vei1 votes

l o l

General Esdeath 1 votes

Gank him early, lv 3.

Veig I find worse because his stacks are for AP, where Nasus just gets Q damage.

TheSandQrator1 votes

It's a good thing that potential infinite scaling is different than functional infinite scaling, then, isn't it?

(The problems you're complaining about are not the scaling themselves but more the rest of their kits and build patterns that makes them able to take advantage of them, by the by.)

Unless you are still in a 495 hour game, in which hit me up for the next one, I wanna break 100k stacks sometime.

[slayer-pantheon-popcorn]

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