Ms. Birdie and Valor need some buffs. Let's talk Riot.

Gurru··7 votes·879 views

Before we start, keep in mind I DO infact main Quinn (mainly top because I mean let's face it, below a .1 scaling on her E and a pretty low scaling AD ratio on Q doesn't really mean she can go straight AD.)

Now, Quinn is a ranged champion (for the most part...) who specializes in peel and being able to 1v1 against most champs quite easily. As Valor, (if you know how to combo right (R Ghostblade E Q Auto Bork Ignite R) she can melt any marksman (yes, vayne included) in less than a second. Her weaknesses (especially if she is top) are going up against heavy CC tanks. (Mainly from experience these 'tanks' consist of Cho'Gath, Irelia, Darius (kinda), Sion, and wukong. I've been pondering a couple ideas for buffs in both bird and human form, including:

New! Quinn's Q will now apply a mark on the targets it hits, when a Harrier (Passive) proc is consumed, bonus damage (10, 20, 30, 40, 50, (+10% of the targets maximum health) will be applied. The mark lasts for 8 seconds and Harrier will prioritize champions with the mark on them. If the proc is consumed, Q's cool down is reduced by 3 seconds.

In bird form:

New! (Similar to Shvana's skill shot (the one where she like throws a dragon and auto's do more damage)) Q will apply a stack of (whatever you want to call it because I can't think of a name) at 2 stacks, after using R once more, damage is doubled and if you kill the target with R the cool down is refreshed. (R's cool down)

Removed! (Comment here): Quinn's Q is now applied to a single target, instead of a cone.

Mainly these buffs are to give Quinn a little more damage output and to make it easier to fight tanks.

Thanks! I hope you take these buffs into consideration because I truly think it will help! Quinnsane (ingame name)

8 Comments

Konidias4 votes

Her Q isn't applied in a cone... It just has an AOE range on impact... and if you take that away from her, she has literally no wave clear or AOE skills of any kind while in Quinn form. I 100% downvote the idea.

Honestly just have it so when you click on a target, Harrier prioritizes to that target... so if you just left click on the enemy laner, harrier will wait to proc on them and not prioritize a nearby minion if the laner isn't in range. This way you can either not click on stuff and have Harrier prioritize normally, or you can at least direct the passive a bit by intentionally targeting something. If your passive is up and you click on something within range, it would immediately apply the passive mark.

Also your changes would just make her stronger against squishies and she doesn't need that.

Why not give one of her skills damage based on the enemy HP%? This way she can actually deal decent damage to the tankier health stacked enemies. This is typically why BotRK is rushed on Quinn top because it provides that HP% damage she needs to actually be viable against tanks.

Just change her Passive so instead of:

If Quinn attacks a Vulnerable enemy, she deals 「 25 - 215 」 (+ 50% bonus AD) bonus physical damage.

Make it

If Quinn attacks a Vulnerable enemy, she deals 「 x% enemy current health - y% enemy current health」 (+ 50% bonus AD) bonus physical damage.

Balancing this out so it's roughly 25-215 for squishier low health targets, but does more damage to higher health targets. In fact, I'd be fine with her blind doing slightly less damage to lower health targets than it does now... as long as it does more damage to higher health.

Gurru1 votes

I like this idea, but they need to atleast make the Q be able to do a combo with E or R like Nidalee.

BlueBuffandChill3 votes

its Mrs Birdie she is my bae

Black Star 12992 votes

I like her AOE Valor Q though...

She does really decent burst damage, especially with the Passive Q E Passive combo. (Her E has too much utility to have damage) (Passive basically is a critical strike)

I always found Quinn to be horrible against tanks, but good at countering anyone else that has low hp, which is why I prefer her mid and bot. She's the best peeler for herself.

That Ult sounds really strong though, there's a reason why there's a super long cooldown on her ult and that's to prevent her from snowballing too hard.

Just saying my opinion of Miss Birdie.

Kitten of Evil1 votes

A quinnteresting idea!

Anonagon1 votes

oi

I don't think Quinn should get any buffs before Riot fixes her atrocious AA animations. She's actually quite ridiculous damage-wise so I think any and all changes she does receive should be small, incremental, and entirely based on fixing what is currently there rather than adding new things.

Vermonster1 votes

Give her ult (while in Valor form) no unit collision and increase the damage ratios to .75 minimum 1.5 max from .5-1.0 and she'll be fine with the rest of her kit. Right now her ult is similar to Riven Jinx except requires more risk and has wayyyyy less damage output than either of their ults. That minor buff to her ult end game will increase her ult damage by a maximum of 200 damage if Quinn is built with a standard full ADC build and has end game pot with regular first dragon (250~ with baron and 5 dragons). Not OP but enough of a buff to give her ult the damage to make it worth the risk taken to go in that close with a squishy character.

Gurru1 votes

I do agree although quinn in my opinion shouldn't really be built as an adc... She just doesn't have the damage output. If you build armor pen it just works out so much better. (19armor pen, 9 armor, 27mr at lvl18) (Bork, ghostblade,tabis/mercs, lw, cleaver, randuins/ga).

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