From urgod... to UrGod!
With new tank items pushing their way onto the Rift, and a new push from Riot for Strategic Diversity this season. I would like to bring up the topic of Urgot, everyones favorite / least favorite champion. The Urgot of today usually inspires hate in your team mates, who know their practically doomed, while the opposition congratulates the aspiring Urgot player on his fantastic pick. As the go to champion for troll’s trying to get a rise out of their team mates, I believe Urgot is not fulfilling his potential as a tank shredder.
Urgots role in leauge of legends consists of making your team hate you, while his abilities have cool effects; he really lacks some kind of meaningful play and generally leaves me (and I suspect others) with a bad taste in their mouth while we watch our nexus get pounded to dust. Lets review his kit:
Already understand his kit, feel like you don't need a review? Then jump to the section below for my discussion. Old Urgot --------------------------------------TECHNICALLY TECHNICAL STUFF-------------------------------------- Passive (Zaun-Touched Bolt Augmenter), reduces the damage output of anyone hit by his auto’s or his Q (Acid Hunter). This passive is great for helping your squishies survive a fizz ult or a zed assassination.
His Q (Acid Hunter) is a flat line skillshot that applies his passive and deals PHYSICAL DAMAGE: 10 / 40 / 70 / 100 / 130 (+ 85% AD) , unless targets are affected by his E (Noxian Corrosive Charge). If Urgot fires his Q at you while his E debuff applies the Acid Hunter bolt will lock-on automatically striking the target, great for hitting fast moving squishies, of course you gotta land that E first.
His E (Noxian Corrosive Charge) is a skillshot that applies a damage dealing poison (TOTAL PHYSICAL DAMAGE: 75 / 130 / 185 / 240 / 295 (+ 60% Bonus AD)) and shreds the victim's armor ARMOR REDUCTION: 12 / 14 / 16 / 18 / 20%. It also allows Acid Hunter to lockon as we discussed before.
His W (Terror Capacitor) produces a seemingly meaningless shield that scales with ap SHIELD STRENGTH: 80 / 130 / 180 / 230 / 280 (+ 80% AP). Also if your W is active, auto attacks and your Acid hunter will reduce targets movements speed (also good for peeling) SLOW: 20 / 25 / 30 / 35 / 40%. Urgot’s kit seems great on paper, a slow, a damage reduction and armor shredding, however playing Urgot is not very fun.
His R (Hyper-Kinetic Position Reverser) Urgot channels for 1 second suppressing his target for that duration, at the end of that second he switches positions with that target. Also for 5 seconds starting at the beginning of the channel Urgot gains ARMOR & MAGIC RESIST: 60 / 90 / 120. -------------------------------END OF TECHNICALLY TECHNICAL STUFF--------------------------------
I feel that Urgot has two separate routes he can follow, that of the Tank shredder or an Assassin blocker. While his current kit allows him sorta do both, hes not in the position to perform well in either role. As such I have a few changes that I feel would positively affect the feel and gameplay of Urgot, and strategic diversity to team comps. Below I will detail how I think that Urgot should be changed to become the tank shreder of your dreams. Note I don't have a pbe, or anyway of testing the stats below, so note that they are extremely general, and would require testing.
New Urgot?
NOTE: (When I refer to armor shred, this includes magic resist as well, its just easier to read if I call it armor) --------------------------------------TECHNICALLY TECHNICAL STUFF-------------------------------------- Passive (Zaun-Touched Bolt Augmenter), reduces the armor and magic resist of anyone hit by his auto’s or his Q (Acid Hunter) 5% for 2.5’s stacking up to 5 times. (Max 25% armor / magic resist reduction)
His Q (Acid Hunter) is a flat line skillshot that applies his passive and deals PHYSICAL DAMAGE: 10 / 40 / 70 / 100 / 130 (+ 85% AD) , unless targets are affected by his E (Noxian Corrosive Charge). If Urgot fires his Q at you while his E debuff applies the Acid Hunter bolt will lock-on automatically striking the target. I personally feel that Urgots Acid Hunter Noxian combo is extremely important in defining Urgot as champion; as such I have changed nothing, although his scaling may need to be increased.
His E (Noxian Corrosive Charge) is a skillshot that applies a damage dealing poison (TOTAL PHYSICAL DAMAGE: 75 / 130 / 185 / 240 / 295 (+ 60% Bonus AD)) and shreds the victim's armor ARMOR REDUCTION: 12 / 14 / 16 / 18 / 20%. It also allows Acid Hunter to lockon as we discussed before. I left this unchanged as well because it reflects the core of who Urgot is as a champion.
His W (Rising Pain name so far) activate (Costs 10% of hp) for a SHIELD:(Not sure how to scale this shield so far Im thinking something like 10/20/30/40%?).Targets afflicted with Rising Pain have their armor stolen instead of reduced by the Rising Pain. Because I don't have anyway to test this balance.
His R (Thrive on Pain). Passive strength is doubled, all armor shred is changed to armor steal. Lasts for 7/10/12/14s. Gains armor / magic resist per hp missing. (No idea what to make this scaling comment below) -------------------------------END OF TECHNICALLY TECHNICAL STUFF--------------------------------
Instead of a failing anti assassin tank shredder and generally unfavored champion. Urgot becomes a incredible hard to kill tank shredder. A few final notes, All the scalings are just temporary, i'm not really sure how to balance them properly without testing, comment below on what you think is the best way to scale them. The default names for his abilities are retardedly long and generally just awkward, if you have any better Ideas just post below. I’d love for riot to take a look at my idea’s and for you in the community to discuss, the more people who comment the better what are your ideas?
Note I got all the scaling information for Urgots kit as it stands from: http://leagueoflegends.wikia.com/wiki/Urgot