Skarner Rework. Why its both a great idea and a bad one.

Taigongwang··2 votes·627 views

Recently, we got news that Riot was reworking four of our favorite champions. Great! Sadly. When the details hit, most of us were displeased. Mainly about two of them. Here, I am going to talk about Skarner.

Skarner's rework is both a great example of design, and a TERRIBLE one. This rework makes his passive into a Capture The Flag style minigame. Within the zones he has captured, he gains incredible bonuses. Massive ones. The problem with this is that a large chunk of his power budget is being pushed into this because the designer in charge wants his role to be 'best-in-class neutral objective control', as well as making it a minigame that isnt very fun. The good part is that it adds interesting gameplay to him.

The feedback has been largely based around this. Some adjustments have been made. I sadly see little change in the negative feedback around this. Putting even more power into it will only make him feel worse outside of it.

Being frank, I think this is going in the right direction but down the wrong path. Why not make it an ability similar to Trundle 's W? Make it a place-able zone which he gets similar bonuses in? Why force players to participate in a minigame which will not affect their champion the majority of the time past the 10 minute mark? Why not do an actual rework instead of gutting his kit in favor of a minigame?

This rework feels like a lazy attempt to make Skarner an interesting champion again. His original design was the scorpion that charges into the enemy, and brings a prime target to his team. The dragging targets part didnt pan out as the game progressed, and he got constantly nerfed and buffed. Then a rework happened, and people enjoyed him again. Then the cycle continued. So why dont you buckle down and create a wider array of tweaks and possibly new abilities instead of this hazy after-party CTF-style rework?

4 Comments

Lord Tyranus Rex1 votes

I agree. While I do kind of like the crystal towers they are a massive liability that no other champ in the game has. Why pick Skarner now when he has become an even worse version of Vi ? I also feel that they have not even touched his ultimate, which I think needs a lot of work as I do not think it is very reliable and is still a worse version of Vi's ult. The q changes will hurt him even more not to mention that Skarner can no longer top if these changes go into effect. Riot is forcing the poor guy into a single role and is reducing player options in the game. They have had a very long streak of this and I wish they would just stop doing that.

Taigongwang1 votes

Honestly. They need to either base his kit around his ult, or just remove it. In its current form, the duration has to be far too long for it to function for its original purpose. Even now people just use it to peel with moderate success compared to champions that have similar peeling capability or lock down in a far more powerful way.

Riot does need to stop reworking champions into single role ones, as well as actually listening to the feedback people who play the character give. I've heard little but negative feedback on Skarner, and the dev doesnt seem to want to budge. Its honestly getting old with this pattern.

Hupsis1 votes

Riot is going to put more changes to him in the PBE:

stunning enemies with E will give Skarner his passive buffs. During his ult he will also gain the movement speed of his passive.

http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/d2bmpMif-skarner-pbe-changelist-and-feedback-thread

Scroll to the bottom of the post.

Taigongwang1 votes

So instead of actually addressing the minigame, they force a HUGE amount of power into his E. Thats not going to end well. He will just ignore the capture points even more now, which is far from their intention.

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