Leona

There would be no way to get Leona to apply her own passive (Sunlight) to the enemy, in a manner similar to Ekko or Diana's application of 3 basic skills or strokes and apply a scalable or life-threatening magic damage, armor or ap)? Because, in my opinion, and I also believe that the Leona players also see this way, it is a passive totally turned pro team and useless for her, not to mention that it is not flashy to the late game for having a very small damage. I would suggest few ideas about a rework in this passive.
-- 1st example: The passive reveals invisible/camouflaged enemy champions whenever hit by their abilities, such as a temporary light effect (1, 1.5 and 2 seconds at levels 6, 11 And 16) and deals damage based on 1.5% of its maximum life. PS: The target hit by this passive would have a cooldown time making him immune to this passive for a while (as well as the effect of Ekko's passive Resonance-Z Resonance).
-- 2nd example: The passive would have a burning effect, such as the Igneous Touch, lasting 2 seconds and causing damage equal to the base damage (Attack Damage 60.04 (+3 per level)) and apply painful wounds for 2 seconds. The target hit by this passive would have a "cooling" time making him immune to this passive for a while (as well as the Ekko passive effect - Revo-Z Resonance).
-- 3rd example: The passive receives energy from the sun as it moves, conjures and attacks. With 100 energy points, Leona's next ability to hit an enemy champion causes blindness to the large amount of sunlight she receives, reducing her radius of vision dramatically.
These are my suggestions for rework in Leona's passive. What did you think? You are welcome to comment.